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41 lines (35 loc) · 983 Bytes
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shoot.h
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41 lines (35 loc) · 983 Bytes
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#include <curses.h>
#include "sprites.h"
#define LVL_MAX 12
// ^ maximum level of the game,
// feel free to crank this up
// the most crucial window here
extern WINDOW* game;
// transition types, this is
// all we have for now
typedef enum trans_t {
T_CURTAIN,
T_DEBRIS
} trans_t;
// generic input buffer for wgetch()
extern int key;
// starting level
extern int level;
extern int* lvlptr;
// ^ and its pointer
// general engine functions
extern WINDOW* create_win(int h, int w, int y, int x, bool border);
extern WINDOW* newspr(SPRITE spr);
extern void mvspr(SPRITE spr, int y, int x);
extern int shoot(SPRITE src, SPRITE dst);
extern void kill(SPRITE spr);
extern void health(SPRITE spr);
extern void transition(trans_t transition);
// still part of it, but a little more specific
extern void enemctrl(void);
extern void newlvl(void);
extern void counter(void);
extern void titlescr(void);
extern void gameover(void);
extern void ending(void);
extern void endgame(void);