I don't know if this has already been asked or talked about on this branch (or even on the stable version) but wouldn't it be better to have a skip that allows Child to kill "stronger" enemies (Dinalfoses, Stalfoses, maybe even Iron Knuckles and some Bosses ?), just like Child Dead Hand without Kokiri Sword ?
Since I often analyse the logic as I'm playing my seeds, I'm noticing some confusion with these stronger enemies (mostly Stalfoses). For example, Forest Temple MQ Hallway Stalfos requires to either be adult or have Kokiri Sword (Sticks are not allowed). But for Spirit Temple Child Bridge Stalfos, the logic is can_kill_stalfos, meaning that we can kill it either as adult or with Kokiri Sword OR with Sticks. But I don't see the difference between these 2 checks to tell why one can be defeated with sticks and one can't.
Another example in GTG. Both Gerudo Training Ground Stalfos 1 and 2 can be defeated with sticks, but the chest they spawn requires Kokiri Sword only...
It's like that for some checks, and I assume that most of them are non-intentional, and that it can be difficult to determine if it should be required to use sticks to kill enemies or not. But instead of making a strict decision and correcting the logic, we could add a skip allowing the player to choose that option, and adapting the logic to that choice.
I don't know if it was the right place to ask that, but since Shuffle Enemy Drops is in this branch, I thought it might be a topic worth to think about. Whatever you decide in the end, I'll respect it
I don't know if this has already been asked or talked about on this branch (or even on the stable version) but wouldn't it be better to have a skip that allows Child to kill "stronger" enemies (Dinalfoses, Stalfoses, maybe even Iron Knuckles and some Bosses ?), just like Child Dead Hand without Kokiri Sword ?
Since I often analyse the logic as I'm playing my seeds, I'm noticing some confusion with these stronger enemies (mostly Stalfoses). For example, Forest Temple MQ Hallway Stalfos requires to either be adult or have Kokiri Sword (Sticks are not allowed). But for Spirit Temple Child Bridge Stalfos, the logic is can_kill_stalfos, meaning that we can kill it either as adult or with Kokiri Sword OR with Sticks. But I don't see the difference between these 2 checks to tell why one can be defeated with sticks and one can't.
Another example in GTG. Both Gerudo Training Ground Stalfos 1 and 2 can be defeated with sticks, but the chest they spawn requires Kokiri Sword only...
It's like that for some checks, and I assume that most of them are non-intentional, and that it can be difficult to determine if it should be required to use sticks to kill enemies or not. But instead of making a strict decision and correcting the logic, we could add a skip allowing the player to choose that option, and adapting the logic to that choice.
I don't know if it was the right place to ask that, but since Shuffle Enemy Drops is in this branch, I thought it might be a topic worth to think about. Whatever you decide in the end, I'll respect it