zoom() does not appear to work correctly either in 3.1 or 3.2
In 3.1, I couldn't get it to work at all. In 3.2, it is VERY slow (i.e. a few minutes for 100%). In either case, it makes the screen go all wonky for a few minutes while doing its thing. Is zoom() supposed to be temporary? I thought it would be permanent. For instance, I was hoping to use zoom() to avoid drawing smaller sprites for a world map, but evidently it zooms in and then right back. Also, can zoom not be used to zoom out?
zoom() does not appear to work correctly either in 3.1 or 3.2
In 3.1, I couldn't get it to work at all. In 3.2, it is VERY slow (i.e. a few minutes for 100%). In either case, it makes the screen go all wonky for a few minutes while doing its thing. Is zoom() supposed to be temporary? I thought it would be permanent. For instance, I was hoping to use zoom() to avoid drawing smaller sprites for a world map, but evidently it zooms in and then right back. Also, can zoom not be used to zoom out?