It would be helpful if we had a card implementation guide to go wider with card development. From my notes:
- cardApi: anything that manipulates the game board, could trigger other effects, etc goes here
- giveBonus/removeBonus: any kind of conditional bonuses given to other cards go here
- Abilities: anything that needs to be chosen on the front end, targets other cards, etc goes here. 3 types (normal, staging, handler).
- Document the difference between an alteration, a hook, and a handler, and when to use each
It would be helpful if we had a card implementation guide to go wider with card development. From my notes: