A recent trend in raytracing -- denoising low numbers of samples to fill in the missing information. https://remington.pro/software/blender/d-noise/ Could that have an application here? What might be the effect? Less grainy/tinny?
A recent trend in raytracing -- denoising low numbers of samples to fill in the missing information.
https://remington.pro/software/blender/d-noise/
Could that have an application here? What might be the effect? Less grainy/tinny?