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Housing megaissue #406

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@thedax

We're beginning to approach this being a real feature, so it's time to start discussing what remains to be done:

  • Implement multiple housing interiors, and make them isolated so that only people in each interior can see each other and the relevant furniture
  • Implement multiple wards and make them isolated so that only people in that ward see each other and the relevant outdoor furniture and house exteriors
  • Add a concept of ownership so that players can purchase apartments and houses
  • Make furniture and housing exterior/interior styles persistent so people entering can see existing items
  • Implement purchasing plots/apartments in general, placards are currently unscripted and the apartment NPC won't sell you an apartment yet
  • Figure out where the popranges for plots and apartments are so that "return to chamber door", teleports to plots, and more work
  • Implement interior and exterior styles (for walls, chandeliers, windows, etc)
  • Implement dyes so furniture can be customized
  • Implement shared estates
  • Implement permissions so that people can or can't visit interiors
  • Implement barring from properties so that troublemakers can be ejected

If there's anything I missed, please edit this post.

Things already done:

  • Placing furniture from the storeroom and player inventory
  • Moving furniture in the area
  • Moving items back into the storeroom or the player inventory
  • Rotating furniture
  • Networked all of the above so players already in the zone can see the results
  • Entering wards
  • Entering interiors

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