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Stuff that should be networked megaissue #256

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@thedax

There are still a few things that aren't networked but should be eventually:

  • Gimmick moves/jumps
  • Spell casting, both visual effects and the party casting progress bar
  • Content finder queue status for party members (and accepting/declines should be sent so people can join or withdraw together)

The following things are networked correctly:

  • Action requests & results, so that players can see other players using actions, items, getting on mounts, etc.
  • Player mounted status, so that when you enter a zone, you can see what mounts existing players are already on (in addition to making sure mount state persists across zones where mounts are allowed/if the player forcibly mounted previously)
  • Emote interruption when moving, so it doesn't result in awkward "emote-slides" if people move around during a persistent emote
  • Status effects
  • Visual effects of various kinds, but in this initial instance, the vfx played when someone changes their classjob.

There are probably some more but these are what I thought of off the top of my head.

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