It appears that when particles die currently in the partio emitter node, that its doing soemthing that ends up killing every particle per frame and re-populating with new ones.. this should not be happening, it should only add/remove based on partioID and move the other particles accordingly.
look into this..
It appears that when particles die currently in the partio emitter node, that its doing soemthing that ends up killing every particle per frame and re-populating with new ones.. this should not be happening, it should only add/remove based on partioID and move the other particles accordingly.
look into this..