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Examples

This folder contains complete, runnable programs based on the examples in the text.

  • MMU and Text -- Showing how to use the MMU and the text screen.
  • Bitmaps -- Showing how to use a bitmapped display
  • Sprites -- How to use the sprite graphics engine
  • Tiles -- How to use the tile graphics engine
  • Tiles8 -- The tile example using 8x8 tiles
  • Interrupts -- Using interrupt and the start-of-frame interrupt
  • SOL -- How to use get an interrupt for a particular line of the display
  • SID -- How to make sound using installed SID chips
  • PSG -- How to make sound using the built-in PSG audio
  • VIA -- Using the VIA to read the joystick port
  • RTC -- Using the real time clock
  • DMA -- Using the DMA engine to fill the screen and draw a filled rectangle