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Copy pathDrawableSDL.cpp
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80 lines (73 loc) · 1.52 KB
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#include "DrawableSDL.h"
#include "Container.h"
SDL_Surface* DrawableSDL::surface;
DrawableSDL::DrawableSDL(void)
{
parent = NULL;
}
void DrawableSDL::close()
{
((Container*)parent)->remove(this);
}
DrawableSDL::~DrawableSDL(void)
{
}
bool DrawableSDL::isContain(int x, int y)
{
if(real_x < x && x < real_x + w)
if(real_y < y && y < real_y + h)
return true;
return false;
}
bool DrawableSDL::spreadEvent(SDL_Event e)
{
switch(e.type)
{
case SDL_KEYDOWN:
for(int i=0; i<handlers.size(); i++)
if((handlers[i].getObject())->keyDown(e, this))
return true;
break;
case SDL_KEYUP:
for(int i=0; i<handlers.size(); i++)
if((handlers[i].getObject())->keyUp(e, this))
return true;
case SDL_MOUSEBUTTONDOWN:
if(isContain(e.button.x, e.button.y))
pressed = true;
for(int i=0; i<handlers.size(); i++)
if(isContain(e.button.x, e.button.y))
{
if(handlers[i].getObject()->mouseDown(e, this))
return true;
}
break;
case SDL_MOUSEBUTTONUP:
if(pressed)
pressed = false;
else
return false;
for(int i=0; i<handlers.size(); i++)
if(!pressed)
{
handlers[i].getObject()->mouseUp(e, this);
if(isContain(e.button.x, e.button.y))
{
return this->
handlers[i].getObject()->
onClick(e, this);
}
return true;
}
case SDL_MOUSEMOTION:
for(int i=0; i<handlers.size(); i++)
if(handlers[i].getObject()->mouseMove(e, this))
return true;
}
return false;
}
void DrawableSDL::draw(int x, int y)
{
this->real_x = x + this->x;
this->real_y = y + this->y;
}