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Description Clear and concise description of the problem
The animate function should be able to take in a callback as described in the motionone docs .
Suggested solution
In Motion One for Vue , there was an animate.es.js file in the motion module, which contained the extended functionality of the animate function with:
import { animate as animate$1 , withControls } from '@motionone/dom' ;
import { isFunction } from '@motionone/utils' ;
import { Animation } from '@motionone/animation' ;
function animateProgress ( target , options = { } ) {
return withControls ( [
( ) => {
const animation = new Animation ( target , [ 0 , 1 ] , options ) ;
animation . finished . catch ( ( ) => { } ) ;
return animation ;
} ,
] , options , options . duration ) ;
}
function animate ( target , keyframesOrOptions , options ) {
const factory = isFunction ( target ) ? animateProgress : animate$1 ;
return factory ( target , keyframesOrOptions , options ) ;
}
export { animate , animateProgress } ;
Alternative
No response
Additional context
Without this functionality, the claim
The animate prop accepts all the same values and keyframes as Motion One's animate function.
at Oku Motion docs cannot be made as it is an important feature which prevents the transition from Motion One for Vue to Oku Motion.
Validations
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Clear and concise description of the problem
The
animatefunction should be able to take in a callback as described in the motionone docs.Suggested solution
In Motion One for Vue, there was an
animate.es.jsfile in themotionmodule, which contained the extended functionality of theanimatefunction with:Alternative
No response
Additional context
Without this functionality, the claim
at Oku Motion docs cannot be made as it is an important feature which prevents the transition from Motion One for Vue to Oku Motion.
Validations