Seems absent. I assume that was a NEC-developed project?
Currently to PCX2-using retrocomputing hobbyists, there's two MiniGLs that get used, the "GLQuake driver" released separately as support patches for Half-Life, Hexen II, and coming with Quake2 and Sin; and the Techland-developed SGL MiniGL driver from Crime Cities. While the latter works with more non-Quake GL games (and really surprising when it does work), it doesn't have any blending function workarounds, paletted texture support or polygonoffset/depthrange/etc.
The missing source of the MiniGL driver isn't that a huge of a deal since there's enough here to start writing a new, possibly better one.
Just wondering. :)
Seems absent. I assume that was a NEC-developed project?
Currently to PCX2-using retrocomputing hobbyists, there's two MiniGLs that get used, the "GLQuake driver" released separately as support patches for Half-Life, Hexen II, and coming with Quake2 and Sin; and the Techland-developed SGL MiniGL driver from Crime Cities. While the latter works with more non-Quake GL games (and really surprising when it does work), it doesn't have any blending function workarounds, paletted texture support or polygonoffset/depthrange/etc.
The missing source of the MiniGL driver isn't that a huge of a deal since there's enough here to start writing a new, possibly better one.
Just wondering. :)