diff --git a/papers/p26/interactive.html b/papers/p26/interactive.html
index 9003f37..ae79ed1 100644
--- a/papers/p26/interactive.html
+++ b/papers/p26/interactive.html
@@ -1,61 +1,61 @@
-
+
-
-
-
-
-
+
+
+
Pinned
Adaptive
Spiky
-
-
-
Longer generations surface divergence sooner; values mirror the 1k-token sweep.
+
+
+
Longer generations surface divergence sooner; values mirror the 1k-token sweep.
-
Determinism patches
-
diff --git a/papers/p31/interactive.html b/papers/p31/interactive.html
index 48dd1e2..d0057ac 100644
--- a/papers/p31/interactive.html
+++ b/papers/p31/interactive.html
@@ -86,7 +86,7 @@
Predicted behavioral outcomes
0.0%
✓ Safe range
@@ -115,7 +115,7 @@ Predicted behavioral outcomes
0.08
@@ -124,7 +124,7 @@
Predicted behavioral outcomes
0.05
@@ -133,7 +133,7 @@
Predicted behavioral outcomes
0.02
diff --git a/papers/p32/interactive.html b/papers/p32/interactive.html
index e73a665..9b49c4f 100644
--- a/papers/p32/interactive.html
+++ b/papers/p32/interactive.html
@@ -43,7 +43,7 @@ Public support for automation
45%
@@ -54,7 +54,7 @@ Public support for automation
68%
diff --git a/papers/p33/interactive.html b/papers/p33/interactive.html
index abf1693..dd0ea6c 100644
--- a/papers/p33/interactive.html
+++ b/papers/p33/interactive.html
@@ -80,7 +80,7 @@ 🚀 More Resources
7/10
Throw more computing power and data at the problem until it works. This is how GPT-4 was built.
@@ -96,7 +96,7 @@
🔬 Simpler Design
8/10
Strip down to the essentials. Simpler systems are easier to understand and often work better on new problems.
@@ -112,7 +112,7 @@
⚡ Better Adaptation
9/10
Design systems that adapt to surprises. Like how living things handle situations they've never seen before.
diff --git a/papers/p49/interactive.html b/papers/p49/interactive.html
index 31f9fb1..47e7fd8 100644
--- a/papers/p49/interactive.html
+++ b/papers/p49/interactive.html
@@ -141,7 +141,7 @@
Emotional Experience
-
+
-0.5 SD
@@ -160,7 +160,7 @@
Emotional Experience
-
+
-0.3 SD