diff --git a/papers/p26/interactive.html b/papers/p26/interactive.html index 9003f37..ae79ed1 100644 --- a/papers/p26/interactive.html +++ b/papers/p26/interactive.html @@ -1,61 +1,61 @@
-
+
- - -

Scenario tunes baseline load mix, request length, and tolerance the blog measured.

+

Scenario tunes baseline load mix, request length, and tolerance the blog measured.

- - -
+ + +
Pinned Adaptive Spiky
- - -

Longer generations surface divergence sooner; values mirror the 1k-token sweep.

+ + +

Longer generations surface divergence sooner; values mirror the 1k-token sweep.

-

Determinism patches

-
+

Determinism patches

+
-

Queue strategy

-
+

Queue strategy

+
-

Operational levers change how much load variability leaks into kernel scheduling.

+

Operational levers change how much load variability leaks into kernel scheduling.

diff --git a/papers/p31/interactive.html b/papers/p31/interactive.html index 48dd1e2..d0057ac 100644 --- a/papers/p31/interactive.html +++ b/papers/p31/interactive.html @@ -86,7 +86,7 @@

Predicted behavioral outcomes

0.0%
-
+
✓ Safe range
@@ -115,7 +115,7 @@

Predicted behavioral outcomes

0.08
-
+
@@ -124,7 +124,7 @@

Predicted behavioral outcomes

0.05
-
+
@@ -133,7 +133,7 @@

Predicted behavioral outcomes

0.02
-
+
diff --git a/papers/p32/interactive.html b/papers/p32/interactive.html index e73a665..9b49c4f 100644 --- a/papers/p32/interactive.html +++ b/papers/p32/interactive.html @@ -43,7 +43,7 @@

Public support for automation

45%
-
+
@@ -54,7 +54,7 @@

Public support for automation

68%
-
+
diff --git a/papers/p33/interactive.html b/papers/p33/interactive.html index abf1693..dd0ea6c 100644 --- a/papers/p33/interactive.html +++ b/papers/p33/interactive.html @@ -80,7 +80,7 @@
🚀 More Resources
7/10
-
+

Throw more computing power and data at the problem until it works. This is how GPT-4 was built.

@@ -96,7 +96,7 @@
🔬 Simpler Design
8/10
-
+

Strip down to the essentials. Simpler systems are easier to understand and often work better on new problems.

@@ -112,7 +112,7 @@
⚡ Better Adaptation
9/10
-
+

Design systems that adapt to surprises. Like how living things handle situations they've never seen before.

diff --git a/papers/p49/interactive.html b/papers/p49/interactive.html index 31f9fb1..47e7fd8 100644 --- a/papers/p49/interactive.html +++ b/papers/p49/interactive.html @@ -141,7 +141,7 @@

Emotional Experience

-
+
-0.5 SD @@ -160,7 +160,7 @@

Emotional Experience

-
+
-0.3 SD