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Copy pathCamera.h
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85 lines (59 loc) · 1.63 KB
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#pragma once
#include "Headers.h"
#include "DataTypes.h"
extern HWND ghWnd;
enum E_CAMERA_TYPE {
CT_PERSP, CT_ORTHO, CT_ORTHO_2D_SIDE, CT_ORTHO_2D_TOPDOWN
};
class Camera {
public:
// Camera Functions
Camera();
void Create(E_CAMERA_TYPE ct);
void Update(double deltaTime);
void Draw();
void MoveTo(float posX, float posY, float posZ);
void MoveBy(float vecX, float vecY, float vecZ);
void MoveInDirection(XMFLOAT3 mv, float dist);
void SetTarget(XMFLOAT3& target, bool turnOnFollow);
void SetLookAt(XMFLOAT3 lookAT);
void Follow(bool turnOnFollow);
void MoveAlongX(float x);
void MoveAlongY(float y);
void MoveAlongZ(float z);
void UpdatePerspective();
void UpdateOrthographic();
const XMMATRIX GetCameraScreenMatrix();
const XMMATRIX GetCameraMatrix();
const XMMATRIX GetScreenMatrix();
const XMMATRIX GetUICameraScreenMatrix();
const XMMATRIX GetUIScreenMatrix();
const XMMATRIX GetUICameraMatrix();
XMFLOAT2 ConvertMouseCoord(XMFLOAT2 mc);
private:
E_CAMERA_TYPE m_CameraType;
// Camera Matrices
XMFLOAT4X4 _CameraScreenMatrix;
XMFLOAT4X4 _CameraMatrix;
XMFLOAT4X4 _ScreenMatrix;
XMFLOAT4X4 _UICameraScreenMatrix;
XMFLOAT4X4 _UIScreenMatix;;
XMFLOAT4X4 _UICameraMatrix;
// Camera Settings
XMFLOAT3 _CamPosition;
XMFLOAT3 _CamVelocity;
XMFLOAT3 _CamLookAt;
XMFLOAT3 _CamUpVector;
XMFLOAT3 m_dir;
XMFLOAT3 m_right;
float _CamFOVangle;
float _CamAspectRatio;
float _CamNearClip;
float _CamFarClip;
bool _IsCamPerspective;
bool _IsCamLookAt;
XMFLOAT3* _target;
XMFLOAT3 _vel;
long m_screenX, m_screenY;
bool m_FollowingTarget = 0;
};