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64 lines (40 loc) · 917 Bytes
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Copy pathBlankObject.h
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64 lines (40 loc) · 917 Bytes
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#pragma once
#include "Sprite.h"
#include "Input.h"
#include "Collision.h"
#include "Emitter.h"
#include "Shape.h"
extern Input gInput;
struct ObjectVariables {
bool collidingLeft;
bool collidingRight;
bool collidingAbove;
bool collidingBelow;
bool collidingLadder;
};
class BlankObject {
public:
BlankObject ();
void Create (UINT tex, UINT vShader, UINT pShader);
void Update (double deltaTime);
void Draw ();
XMFLOAT3& GetPosRef ();
XMFLOAT3 GetPosition ();
void MoveBy (XMFLOAT3 p);
void MoveTo (XMFLOAT3 p);
void SetCollision (XMFLOAT4 c);
XMFLOAT4 GetCollision ();
ObjectVariables ov;
float dir = 0.0f;
PointShapes ps1;
private:
void Animate (double deltaTime);
void UpdateCollision ();
int curAnimFrame;
double elapsedTime = 0.0f;
Sprite m_sprite;
XMFLOAT3 m_pos;
XMFLOAT3 m_vel;
XMFLOAT4 m_collision;
CircleShape m_cirle;;
};