-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAudio.cpp
More file actions
99 lines (55 loc) · 2.09 KB
/
Copy pathAudio.cpp
File metadata and controls
99 lines (55 loc) · 2.09 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
#include "Audio.h"
Audio::Audio()
{
}
void Audio::Create(){
HRESULT hr;
if (FAILED(hr = XAudio2Create(&m_xAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR))) Error(L"Audio Error", L"xaudio2 device creation");
if (FAILED(hr = m_xAudio2->CreateMasteringVoice(&m_masterVoice, m_sampleRate, m_channels))) Error(L"Audio Error", L"mastering voice creation");
}
void Audio::tempwork(){
//HRESULT hr;
//if (FAILED(hr = m_xAudio2->CreateSourceVoice(&m_sourceVoice, (WAVEFORMATEX*)&wfx))) return hr;
//SUBMIX
XAUDIO2_VOICE_DETAILS voiceDetails01 = { 0 };
XAUDIO2_VOICE_DETAILS voiceDetails02 = { 0 };
m_xAudio2->CreateSubmixVoice(&subMix01, m_channels, m_sampleRate);//, 0, 0, 0, 0);
m_xAudio2->CreateSubmixVoice(&subMix02, m_channels, m_sampleRate);//, 0, 0, 0, 0);
SFXSend = { 0, subMix01 }; // This determines where audio will be sent
SFXSendList = { 1, &SFXSend };
SFXSend2 = { 0, subMix02 }; // This determines where audio will be sent
SFXSendList2 = { 1, &SFXSend2 };
//ENDSUBMIX
XAUDIO2_FILTER_PARAMETERS xfp;
xfp.Frequency = .1f;
xfp.OneOverQ = 1.0f;
xfp.Type = HighPassFilter;
subMix01->SetFilterParameters(&xfp);
XAUDIO2_FILTER_PARAMETERS xfp2;
xfp2.Frequency = .1f;
xfp2.OneOverQ = 1.0f;
xfp2.Type = HighPassFilter;
subMix02->SetFilterParameters(&xfp2);
//LoadWAVAudioFromFileEx(L"c:/sound2.wav", waveFile, waveData);
//m_xAudio2->CreateSourceVoice(&pSourceVoice, waveData.wfx);
//pSourceVoice->GetVoiceDetails(&voiceDetails01);
//LoadWAVAudioFromFileEx(L"c:/sound1.wav", waveFile2, waveData2);
//m_xAudio2->CreateSourceVoice(&pSourceVoice2, waveData2.wfx);
//pSourceVoice2->GetVoiceDetails(&voiceDetails02);
}
IXAudio2MasteringVoice* Audio::CreateMasterVoice() {
}
IXAudio2SubmixVoice* Audio::CreateSubmixVoice(){
IXAudio2SubmixVoice* submixVoice;
m_xAudio2->CreateSubmixVoice(&submixVoice, 1, m_sampleRate, 0, 0, 0, 0);
return submixVoice;
}
IXAudio2SourceVoice* Audio::CreateSourceVoice() {
IXAudio2SourceVoice* sourceVoice;
//m_xAudio2->CreateSourceVoice(&pSourceVoice2, waveData2.wfx);
return sourceVoice;
}
void Audio::Exit()
{
m_masterVoice->DestroyVoice();
}