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Copy pathscript.js
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153 lines (117 loc) · 3.54 KB
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// Datum do kog se odbrojava
var countDownDate = new Date("April 22, 2024 13:47:11").getTime();
// 4 canvasa za brojače
const canvas1 = document.getElementById('canvas1');
const ctx1 = canvas1.getContext('2d');
const canvas2 = document.getElementById('canvas2');
const ctx2 = canvas2.getContext('2d');
const canvas3 = document.getElementById('canvas3');
const ctx3 = canvas3.getContext('2d');
const canvas4 = document.getElementById('canvas4');
const ctx4 = canvas4.getContext('2d');
// Frejm animacije je 300x200px
const CANVAS_WIDTH = canvas1.width = canvas2.width = canvas3.width = canvas4.width = 300;
const CANVAS_HEIGHT = canvas1.height = canvas2.height = canvas3.height = canvas4.height = 200;
const spriteWidth = 300;
const spriteHeight = 200;
const numImage = new Image();
numImage.src = 'resources/SpriteV4.png';
// Animacije imaju 12 frejmova
const numOfSprites = 12;
// def vrednosti pomoćnih
let numFrameS = 0;
let numFrameM = 0;
let numFrameH = 0;
let numFrameD = 0;
let curS = 0;
let curM = 0;
let curH = 0;
let curD = 0;
// Countdown update
var x = setInterval(function() {
// Trenutno vreme
var now = new Date().getTime();
// Razlika između trenutnog i vremena do kojeg odbrojavamo
var distance = countDownDate - now;
// Računanje vremena
var days = Math.floor(distance / (1000 * 60 * 60 * 24));
var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);
// Ispis vremena za testiranje
document.getElementById("demo").innerHTML = days + "d " + hours + "h "
+ minutes + "m " + seconds + "s ";
if (distance < 0) {
numFrameS = numFrameM = numFrameH = numFrameD = 11;
seconds = minutes = hours = days = 0;
curS = curM = curH = curD = 0;
}
// Sprite animation
if (curS != seconds){
numFrameS = 0;
curS = seconds;
}
animateSeconds(seconds);
if (curM != minutes){
numFrameM = 0;
curM = minutes;
}
animateMinutes(minutes);
if (curH != hours){
numFrameH = 0;
curH = hours;
}
animateHours(hours);
if (curD != days){
numFrameD = 0;
curD = days;
}
animateDays(days%30);
if (numFrameS < numOfSprites-1){
numFrameS++;
}
else{
numFrameS = numOfSprites-1;
}
if (numFrameM < numOfSprites-1){
numFrameM++;
}
else{
numFrameM = numOfSprites-1;
}
if (numFrameD < numOfSprites-1){
numFrameD++;
}
else{
numFrameD = numOfSprites-1;
}
if (numFrameH < numOfSprites-1){
numFrameH++;
}
else{
numFrameH = numOfSprites-1;
}
/*
if (distance < 0) {
clearInterval(x);
document.getElementById("demo").innerHTML = "EXPIRED";
}
*/
}, 40);
// 40 = 25fps
function animateSeconds(num){
ctx4.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
ctx4.drawImage(numImage,numFrameS*spriteWidth,num*spriteHeight,spriteWidth,spriteHeight,0,0,300,200);
}
function animateMinutes(num){
ctx3.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
ctx3.drawImage(numImage,numFrameM*spriteWidth,num*spriteHeight,spriteWidth,spriteHeight,0,0,300,200);
}
function animateHours(num){
ctx2.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
ctx2.drawImage(numImage,numFrameH*spriteWidth,num*spriteHeight,spriteWidth,spriteHeight,0,0,300,200);
}
function animateDays(num){
ctx1.clearRect(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT);
ctx1.drawImage(numImage,numFrameD*spriteWidth,num*spriteHeight,spriteWidth,spriteHeight,0,0,300,200);
}