diff --git a/NWN.Anvil/src/main/API/Objects/NwCreature.cs b/NWN.Anvil/src/main/API/Objects/NwCreature.cs
index e9635423f..45b3bd51b 100644
--- a/NWN.Anvil/src/main/API/Objects/NwCreature.cs
+++ b/NWN.Anvil/src/main/API/Objects/NwCreature.cs
@@ -1493,7 +1493,18 @@ public void BroadcastSkillRoll(int diceRoll, NwSkill skill, int modifier, int di
creature.BroadcastSkillData(data);
}
- [Obsolete("Use SpellResistanceCheck instead.")]
+ ///
+ /// Performs a spell resistance check between this creature (caster) and the specified target.
+ ///
+ /// The target object to perform the spell resist check.
+ ///
+ /// if spell cast is not a player spell.
+ /// if spell is resisted.
+ /// if spell is resisted via magic immunity.
+ /// if spell is resisted via spell absorption.
+ ///
+ /// For more nuanced control on spell resistance checks, consider using .
+ ///
public ResistSpellResult CheckResistSpell(NwGameObject target)
{
return (ResistSpellResult)NWScript.ResistSpell(this, target);