Using "au pif" values gives an unrealistic simulations for stickiness, bounciness and mass.
First, set real dimensions to the rendered view, and g=9.81m/s.
Then, define genuine materials, such as wood, steel, using their volumic mass, friction coefficient and so on found in litterature.
Using "au pif" values gives an unrealistic simulations for stickiness, bounciness and mass.
First, set real dimensions to the rendered view, and g=9.81m/s.
Then, define genuine materials, such as wood, steel, using their volumic mass, friction coefficient and so on found in litterature.