ArsArms - NeoForge 1.21.1 Port
Hi there! π
First of all, thank you so much for creating ArsArms β it's a fantastic mod and a really creative idea to bridge TaCZ and Ars Nouveau together. I've been enjoying it a lot!
What I Did
I took the liberty of porting ArsArms to Minecraft 1.21.1 NeoForge. The port is fully functional β both building and in-game testing confirm that all features work as expected.
Major Changes
Here's a summary of the key modifications made during the port:
- Build System: Migrated from ForgeGradle to NeoForge ModDevGradle 2.0.141 (Gradle 9.2.1)
- Java Version: Updated from Java 17 to Java 21
- NeoForge Version: Targeting NeoForge 21.1.66 for Minecraft 1.21.1
- Networking: Replaced Forge's
SimpleChannel with NeoForge's Payload API (CustomPacketPayload + StreamCodec)
- Data Storage: Migrated from direct NBT tag access (
getOrCreateTag()) to the new DataComponents system (CustomData)
- Ars Nouveau API: Updated from
ReactiveCaster to the new ReactiveCasterData (DataComponent-based caster system in AN 5.x)
- Enchantment System: Adapted to 1.21's data-driven enchantment system using
ResourceKey<Enchantment> and registry lookups
- Event System: Updated all event subscribers to NeoForge's
@EventBusSubscriber annotation
- Mod Metadata: Migrated from
META-INF/mods.toml to NeoForge's template-based neoforge.mods.toml
- Lang Files: Fixed namespace from
ironsarms to arsarms
- Dependencies: TaCZ via Modrinth Maven (unofficial 1.21.1 port), Ars Nouveau via official Maven
Repository
The ported code is available here:
https://github.com/baiyin1223/ArsArms1_21_1
Question About Release
I wanted to ask how you'd prefer to handle this port:
-
Merge into your repository β I can submit a PR, and you could publish it on your existing CurseForge/Modrinth pages as a new version branch. If you go with this option, I'd appreciate being credited (GitHub: baiyin1223).
-
I publish it separately β If you'd prefer, I can release it as a standalone unofficial port under a separate project page, with full credit to you as the original author.
Either way works for me β just let me know what you're most comfortable with. Thank you again for the great work on this mod!
Best regards,
baiyin1223
ArsArms - NeoForge 1.21.1 Port
Hi there! π
First of all, thank you so much for creating ArsArms β it's a fantastic mod and a really creative idea to bridge TaCZ and Ars Nouveau together. I've been enjoying it a lot!
What I Did
I took the liberty of porting ArsArms to Minecraft 1.21.1 NeoForge. The port is fully functional β both building and in-game testing confirm that all features work as expected.
Major Changes
Here's a summary of the key modifications made during the port:
SimpleChannelwith NeoForge's Payload API (CustomPacketPayload+StreamCodec)getOrCreateTag()) to the newDataComponentssystem (CustomData)ReactiveCasterto the newReactiveCasterData(DataComponent-based caster system in AN 5.x)ResourceKey<Enchantment>and registry lookups@EventBusSubscriberannotationMETA-INF/mods.tomlto NeoForge's template-basedneoforge.mods.tomlironsarmstoarsarmsRepository
The ported code is available here:
https://github.com/baiyin1223/ArsArms1_21_1
Question About Release
I wanted to ask how you'd prefer to handle this port:
Merge into your repository β I can submit a PR, and you could publish it on your existing CurseForge/Modrinth pages as a new version branch. If you go with this option, I'd appreciate being credited (GitHub: baiyin1223).
I publish it separately β If you'd prefer, I can release it as a standalone unofficial port under a separate project page, with full credit to you as the original author.
Either way works for me β just let me know what you're most comfortable with. Thank you again for the great work on this mod!
Best regards,
baiyin1223