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Copy pathmodifier.cpp
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957 lines (921 loc) · 70.4 KB
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#include "modifier.h"
#include "paradox_type.h"
#include "localization.h"
#include <iostream>
#include <cmath>
/*
REPLACE REGEXS...
+%:
//(.+) (.+) \+%
registerModifier\("$1",ModifierType::PERCENTAGE,"$2"\);
//(.+) (.+) -%
registerModifier\("$1",ModifierType::MINUS_PERCENTAGE,"$2"\);
//(.+) (.+) \+
registerModifier\("$1",ModifierType::NORMAL,"$2"\);
//(.+) (.+) -
registerModifier\("$1",ModifierType::MINUS,"$2"\);
//(.+) (.+) =
registerModifier\("$1",ModifierType::NEUTRAL,"$2"\);
//(.+) (.+) =%
registerModifier\("$1",ModifierType::NEUTRAL_PERCENTAGE,"$2"\);
*/
std::map<std::string,ModifierObject> modifierObjects;
void registerModifier(std::string modifierName,ModifierType type,std::string localizedName){
ModifierObject obj;
obj.localizedName = localizedName;
obj.type = type;
modifierObjects[modifierName] = obj;
}
void generatePercentage(int value,char* str){
int pValue = value / 10;
int qValue = value % 10;
if(qValue == 0){
if(pValue >= 0) sprintf(str,"+%d%% ",pValue);
else sprintf(str,"%d%% ",pValue);
}
else {
if(pValue > 0 || (pValue == 0 && qValue >= 0)) sprintf(str,"+%d.%d%% ",pValue,qValue);
else if(pValue < 0) sprintf(str,"%d.%d%%",pValue,-1 * qValue);
else sprintf(str,"-%d.%d%% ",pValue,-1 * qValue);
}
}
void generateValue(int value,char* str){
int pValue = value / 1000;
int qValue = value % 1000;
if(qValue == 0){
if(pValue >= 0) sprintf(str,"+%d ",pValue);
else sprintf(str,"%d ",pValue);
}
else {
int count_0 = 0;
if(std::abs(qValue) < 100) count_0++;
if(std::abs(qValue) < 10) count_0++;
while(qValue % 10 == 0) qValue /= 10;
if(pValue > 0 || (pValue == 0 && qValue >= 0)) {
if(count_0 == 0) sprintf(str,"+%d.%d ",pValue,qValue);
else if(count_0 == 1) sprintf(str,"+%d.0%d ",pValue,qValue);
else if(count_0 == 2) sprintf(str,"+%d.00%d ",pValue,qValue);
}
else if(pValue < 0) {
if(count_0 == 0) sprintf(str,"%d.%d ",pValue,-1*qValue);
else if(count_0 == 1) sprintf(str,"%d.0%d ",pValue,-1*qValue);
else if(count_0 == 2) sprintf(str,"%d.00%d ",pValue,-1*qValue);
}
else {
if(count_0 == 0) sprintf(str,"-%d.%d ",pValue,-1*qValue);
else if(count_0 == 1) sprintf(str,"-%d.0%d ",pValue,-1*qValue);
else if(count_0 == 2) sprintf(str,"-%d.00%d ",pValue,-1*qValue);
}
}
}
void generatePercentage2(int value,char* str){
int pValue = value / 1000;
int qValue = std::abs(value % 1000);
if(qValue == 0){
if(pValue >= 0) sprintf(str,"+%d%% ",pValue);
else sprintf(str,"%d%% ",pValue);
}
else {
int count_0 = 0;
if(qValue < 100) count_0++;
if(qValue < 10) count_0++;
while(qValue % 10 == 0) qValue /= 10;
if(pValue > 0 || (pValue == 0 && value >= 0)) {
if(count_0 == 0) sprintf(str,"+%d.%d ",pValue,qValue);
else if(count_0 == 1) sprintf(str,"+%d.0%d ",pValue,qValue);
else if(count_0 == 2) sprintf(str,"+%d.00%d ",pValue,qValue);
}
else if(pValue < 0){
if(count_0 == 0) sprintf(str,"%d.%d ",pValue,qValue);
else if(count_0 == 1) sprintf(str,"%d.0%d ",pValue,qValue);
else if(count_0 == 2) sprintf(str,"%d.00%d ",pValue,qValue);
}
else {
if(count_0 == 0) sprintf(str,"-%d.%d ",pValue,qValue);
else if(count_0 == 1) sprintf(str,"-%d.0%d ",pValue,qValue);
else if(count_0 == 2) sprintf(str,"-%d.00%d ",pValue,qValue);
}
}
}
void loadInternalModifier(){
registerModifier("can_not_build_colonies",ModifierType::MINUS_MARK,"无法建立殖民地");
registerModifier("can_not_build_buildings",ModifierType::MINUS_MARK,"无法建设建筑");
registerModifier("can_not_build_missionaries",ModifierType::MINUS_MARK,"无法派遣传教士");
registerModifier("can_not_declare_war",ModifierType::MINUS_MARK,"无法宣战");
registerModifier("can_not_send_merchants",ModifierType::MINUS_MARK,"无法派遣商人团");
registerModifier("capped_by_forcelimit",ModifierType::MINUS_MARK,"无法超过军队上限");
registerModifier("can_claim_states",ModifierType::MARK,"可以宣称整个州");
registerModifier("free_concentrate_development",ModifierType::MARK,"能够无损集中发展度");
registerModifier("build_cost",ModifierType::MINUS_PERCENTAGE,"建造花费");
registerModifier("local_build_cost",ModifierType::MINUS_PERCENTAGE,"本地建造花费");
registerModifier("build_time",ModifierType::MINUS_PERCENTAGE,"建造时间");
registerModifier("local_build_time",ModifierType::MINUS_PERCENTAGE,"本地建造时间");
registerModifier("local_unrest",ModifierType::MINUS,"本地叛乱度");
registerModifier("global_unrest",ModifierType::MINUS,"全国叛乱度");
registerModifier("development_cost",ModifierType::MINUS_PERCENTAGE,"发展成本");
registerModifier("development_cost_modifier",ModifierType::MINUS_PERCENTAGE,"发展成本修正");
registerModifier("local_development_cost",ModifierType::MINUS_PERCENTAGE,"本地发展成本");
registerModifier("local_development_cost_modifier",ModifierType::MINUS_PERCENTAGE,"本地发展成本修正");
registerModifier("trade_efficiency",ModifierType::PERCENTAGE,"贸易效率");
registerModifier("province_trade_power_value",ModifierType::NORMAL,"省份贸易力量");
registerModifier("province_trade_power_modifier",ModifierType::PERCENTAGE,"省份贸易力量修正");
registerModifier("global_prov_trade_power_modifier",ModifierType::PERCENTAGE,"全局省份贸易力量修正");
registerModifier("production_efficiency",ModifierType::PERCENTAGE,"生产效率");
registerModifier("local_production_efficiency",ModifierType::PERCENTAGE,"本地生产效率");
registerModifier("trade_goods_size",ModifierType::NORMAL,"商品产出");
registerModifier("trade_goods_size_modifier",ModifierType::PERCENTAGE,"商品产出修正");
registerModifier("raze_power_gain",ModifierType::PERCENTAGE,"焚掠获得点数");
registerModifier("monarch_power_tribute",ModifierType::PERCENTAGE,"来自朝贡国的君主点数朝贡");
registerModifier("tributary_conversion_cost_modifier",ModifierType::MINUS_PERCENTAGE,"朝贡国转向附庸国花费修正");
registerModifier("expand_infrastructure_cost_modifier",ModifierType::MINUS_PERCENTAGE,"扩建基础设施花费修正");
registerModifier("max_absolutism_effect",ModifierType::MINUS_PERCENTAGE,"最大专制度效果");
registerModifier("centralize_state_cost",ModifierType::MINUS_PERCENTAGE,"州权力集中化花费");
registerModifier("local_centralize_state_cost",ModifierType::MINUS_PERCENTAGE,"本地州权力集中化花费");
registerModifier("land_morale_constant",ModifierType::NORMAL,"陆军士气");
registerModifier("naval_morale_constant",ModifierType::NORMAL,"海军士气");
registerModifier("max_general_shock",ModifierType::NORMAL,"最大将领冲击");
registerModifier("max_general_fire",ModifierType::NORMAL,"最大将领活力");
registerModifier("max_general_maneuver",ModifierType::NORMAL,"最大将领机动");
registerModifier("max_general_siege",ModifierType::NORMAL,"最大将领围城");
registerModifier("max_admiral_shock",ModifierType::NORMAL,"最大海军将领冲击");
registerModifier("max_admiral_fire",ModifierType::NORMAL,"最大海军将领火力");
registerModifier("max_admiral_maneuver",ModifierType::NORMAL,"最大海军将领机动");
registerModifier("max_admiral_siege",ModifierType::NORMAL,"最大海军将领围城");
registerModifier("coast_raid_range",ModifierType::NORMAL,"劫掠海岸范围");
registerModifier("development_cost_in_primary_culture",ModifierType::MINUS_PERCENTAGE,"主流文化发展成本");
registerModifier("reduced_trade_penalty_on_non_main_tradenode",ModifierType::REVERSED_PERCENTAGE2,"非贸易本埠节点贸易惩罚");
registerModifier("colony_cost_modifier",ModifierType::MINUS_PERCENTAGE,"殖民花费修正");
registerModifier("local_colony_cost_modifier",ModifierType::MINUS_PERCENTAGE,"本地殖民花费修正");
registerModifier("spy_action_cost_modifier",ModifierType::MINUS_PERCENTAGE,"间谍行动花费修正");
registerModifier("placed_merchant_power_modifier",ModifierType::PERCENTAGE,"已配置商人团竞争力修正");
registerModifier("reduced_liberty_desire_on_other_continent",ModifierType::REVERSED_PERCENTAGE2,"其他大洲属国独立倾向");
registerModifier("reduced_liberty_desire",ModifierType::REVERSED_PERCENTAGE2,"属国独立倾向");
registerModifier("overextension_impact_modifier",ModifierType::MINUS_PERCENTAGE,"过度扩张影响修正");
registerModifier("artillery_level_modifier",ModifierType::NORMAL,"炮兵等级对围城的贡献");
registerModifier("local_tolerance_of_heretics",ModifierType::NORMAL,"本地异端容忍度");
registerModifier("local_tolerance_of_heathens",ModifierType::NORMAL,"本地异教容忍度");
registerModifier("tax_income",ModifierType::NORMAL,"年度税收");
registerModifier("global_tax_income",ModifierType::NORMAL,"年度税收");
registerModifier("local_tax_modifier",ModifierType::PERCENTAGE,"本地税收修正");
registerModifier("global_tax_modifier",ModifierType::PERCENTAGE,"国家税收修正");
registerModifier("stability_cost_modifier",ModifierType::MINUS_PERCENTAGE,"稳定度花费修正");
registerModifier("inflation_reduction",ModifierType::PERCENTAGE2,"每年通货膨胀减量");
registerModifier("inflation_reduction_local",ModifierType::PERCENTAGE2,"每年通货膨胀减量");
registerModifier("interest",ModifierType::MINUS_PERCENTAGE2,"年利息");
registerModifier("colonists",ModifierType::NORMAL,"殖民队");
registerModifier("missionaries",ModifierType::NORMAL,"传教士");
registerModifier("merchants",ModifierType::NORMAL,"商人团");
registerModifier("diplomats",ModifierType::NORMAL,"外交官");
registerModifier("global_trade_power",ModifierType::PERCENTAGE,"全局贸易竞争力");
registerModifier("global_foreign_trade_power",ModifierType::PERCENTAGE,"国外贸易竞争力");
registerModifier("global_own_trade_power",ModifierType::PERCENTAGE,"国内贸易竞争力");
registerModifier("colonist_placement_chance",ModifierType::PERCENTAGE,"定居几率");
registerModifier("local_colonist_placement_chance",ModifierType::PERCENTAGE,"本地殖民几率");
registerModifier("global_missionary_strength",ModifierType::PERCENTAGE,"传教强度");
registerModifier("local_missionary_strength",ModifierType::PERCENTAGE,"本地传教强度");
registerModifier("land_morale",ModifierType::PERCENTAGE,"陆军士气");
registerModifier("naval_morale",ModifierType::PERCENTAGE,"海军士气");
registerModifier("local_manpower",ModifierType::NORMAL,"本地人力");
registerModifier("global_manpower",ModifierType::NORMAL,"国家人力");
registerModifier("local_manpower_modifier",ModifierType::PERCENTAGE,"本地人力修正");
registerModifier("global_manpower_modifier",ModifierType::PERCENTAGE,"国家人力修正");
registerModifier("manpower_recovery_speed",ModifierType::PERCENTAGE,"人力恢复速度");
registerModifier("morale_damage_received",ModifierType::MINUS_PERCENTAGE,"所受士气打击");
registerModifier("morale_damage",ModifierType::PERCENTAGE,"士气打击");
registerModifier("military_tactics",ModifierType::NORMAL,"军事战术");
registerModifier("local_sailors",ModifierType::NORMAL,"本地水手");
registerModifier("global_sailors",ModifierType::NORMAL,"国家水手");
registerModifier("local_sailors_modifier",ModifierType::PERCENTAGE,"本地水手修正");
registerModifier("global_sailors_modifier",ModifierType::PERCENTAGE,"国家水手修正");
registerModifier("sailors_recovery_speed",ModifierType::PERCENTAGE,"水手恢复速度");
registerModifier("land_forcelimit",ModifierType::NORMAL,"陆军规模上限");
registerModifier("naval_forcelimit",ModifierType::NORMAL,"海军规模上限");
registerModifier("overlord_naval_forcelimit",ModifierType::NORMAL,"宗主国海军规模上限");
registerModifier("overlord_naval_forcelimit_modifier",ModifierType::PERCENTAGE,"宗主国海军规模上限修正");
registerModifier("land_forcelimit_modifier",ModifierType::PERCENTAGE,"陆军规模上限修正");
registerModifier("naval_forcelimit_modifier",ModifierType::PERCENTAGE,"海军规模上限修正");
registerModifier("land_maintenance_modifier",ModifierType::MINUS_PERCENTAGE,"陆军维护费修正");
registerModifier("naval_maintenance_modifier",ModifierType::MINUS_PERCENTAGE,"海军维护费修正");
registerModifier("merc_maintenance_modifier",ModifierType::MINUS_PERCENTAGE,"雇佣兵维护费");
registerModifier("fort_maintenance_modifier",ModifierType::MINUS_PERCENTAGE,"要塞维护费");
registerModifier("local_fort_maintenance_modifier",ModifierType::MINUS_PERCENTAGE,"本地要塞维护费");
registerModifier("mercenary_cost",ModifierType::MINUS_PERCENTAGE,"雇佣兵花费");
registerModifier("infantry_cost",ModifierType::MINUS_PERCENTAGE,"步兵组建费用");
registerModifier("cavalry_cost",ModifierType::MINUS_PERCENTAGE,"骑兵组建费用");
registerModifier("artillery_cost",ModifierType::MINUS_PERCENTAGE,"炮兵组建费用");
registerModifier("heavy_ship_cost",ModifierType::MINUS_PERCENTAGE,"重型战舰建造费用");
registerModifier("light_ship_cost",ModifierType::MINUS_PERCENTAGE,"轻型战舰建造费用");
registerModifier("galley_cost",ModifierType::MINUS_PERCENTAGE,"桨帆战舰建造费用");
registerModifier("transport_cost",ModifierType::MINUS_PERCENTAGE,"运输船建造费用");
registerModifier("infantry_power",ModifierType::PERCENTAGE,"步兵作战能力");
registerModifier("cavalry_power",ModifierType::PERCENTAGE,"骑兵作战能力");
registerModifier("artillery_power",ModifierType::PERCENTAGE,"炮兵作战能力");
registerModifier("heavy_ship_power",ModifierType::PERCENTAGE,"重型战舰作战能力");
registerModifier("light_ship_power",ModifierType::PERCENTAGE,"轻型战舰作战能力");
registerModifier("galley_power",ModifierType::PERCENTAGE,"桨帆战舰作战能力");
registerModifier("transport_power",ModifierType::PERCENTAGE,"运输船只作战能力");
registerModifier("attrition",ModifierType::PERCENTAGE2,"本地损耗");
registerModifier("hostile_attrition",ModifierType::PERCENTAGE2,"全局敌军损耗");
registerModifier("artillery_barrage_cost",ModifierType::MINUS_PERCENTAGE,"炮兵轰击花费");
registerModifier("transport_attrition",ModifierType::MINUS_PERCENTAGE,"装载进船只时的损耗");
registerModifier("land_attrition",ModifierType::MINUS_PERCENTAGE,"陆军损耗");
registerModifier("naval_attrition",ModifierType::MINUS_PERCENTAGE,"海军损耗");
registerModifier("max_attrition",ModifierType::NEUTRAL_PERCENTAGE2,"最大损耗");
registerModifier("max_hostile_attrition",ModifierType::PERCENTAGE2,"最大敌军损耗");
registerModifier("supply_limit",ModifierType::NORMAL,"补给上限");
registerModifier("war_exhaustion",ModifierType::MINUS,"每月厌战度");
registerModifier("war_exhaustion_cost",ModifierType::MINUS,"降低厌战度的花费");
registerModifier("local_hostile_attrition",ModifierType::PERCENTAGE2,"本地敌军损耗");
registerModifier("army_tradition",ModifierType::NORMAL,"每年陆军传统");
registerModifier("navy_tradition",ModifierType::NORMAL,"每年海军传统");
registerModifier("army_tradition_decay",ModifierType::MINUS_PERCENTAGE,"年度陆军传统衰减");
registerModifier("navy_tradition_decay",ModifierType::MINUS_PERCENTAGE,"年度海军传统衰减");
registerModifier("leader_land_fire",ModifierType::NORMAL,"陆军将领火力");
registerModifier("leader_land_shock",ModifierType::NORMAL,"陆军将领冲击");
registerModifier("leader_naval_fire",ModifierType::NORMAL,"海军将领火力");
registerModifier("leader_naval_shock",ModifierType::NORMAL,"海军将领冲击");
registerModifier("leader_siege",ModifierType::NORMAL,"陆军将领围城");
registerModifier("leader_land_manuever",ModifierType::NORMAL,"陆军将领机动");
registerModifier("leader_naval_manuever",ModifierType::NORMAL,"海军将领机动");
registerModifier("state_maintenance_modifier",ModifierType::MINUS_PERCENTAGE,"直属州维护费修正");
registerModifier("local_state_maintenance_modifier",ModifierType::MINUS_PERCENTAGE,"本地直属州维护费修正");
registerModifier("global_spy_defence",ModifierType::PERCENTAGE,"外国间谍察觉");
registerModifier("spy_offence",ModifierType::PERCENTAGE,"间谍网建设");
registerModifier("trade_value",ModifierType::NORMAL,"贸易价值");
registerModifier("fort_level",ModifierType::NORMAL,"要塞等级");
registerModifier("blockade_efficiency",ModifierType::PERCENTAGE,"封锁效率");
registerModifier("ship_recruit_speed",ModifierType::MINUS_PERCENTAGE,"本地造船时间");
registerModifier("regiment_recruit_speed",ModifierType::MINUS_PERCENTAGE,"本地募兵时间");
registerModifier("global_ship_recruit_speed",ModifierType::MINUS_PERCENTAGE,"造船时间");
registerModifier("global_regiment_recruit_speed",ModifierType::MINUS_PERCENTAGE,"募兵时间");
registerModifier("prestige",ModifierType::NORMAL,"年度威望");
registerModifier("prestige_decay",ModifierType::MINUS_PERCENTAGE,"年度威望衰减");
registerModifier("prestige_from_land",ModifierType::PERCENTAGE,"陆战带来的威望");
registerModifier("prestige_from_naval",ModifierType::PERCENTAGE,"海战带来的威望");
registerModifier("trade_value_modifier",ModifierType::PERCENTAGE,"贸易价值修正");
registerModifier("garrison_growth",ModifierType::PERCENTAGE,"要塞驻军增长");
registerModifier("global_garrison_growth",ModifierType::PERCENTAGE,"国家要塞驻军增长");
registerModifier("advisor_cost",ModifierType::MINUS_PERCENTAGE,"顾问花费");
registerModifier("advisor_pool",ModifierType::NORMAL,"可能的顾问");
registerModifier("female_advisor_chance",ModifierType::PERCENTAGE,"女性顾问概率");
registerModifier("technology_cost",ModifierType::MINUS_PERCENTAGE,"科研费用");
registerModifier("discipline",ModifierType::PERCENTAGE,"训练度");
registerModifier("reinforce_speed",ModifierType::PERCENTAGE,"补充速度");
registerModifier("range",ModifierType::PERCENTAGE,"殖民距离");
registerModifier("global_colonial_growth",ModifierType::NORMAL,"全局移民增加");
registerModifier("local_colonial_growth",ModifierType::NORMAL,"本地移民增加");
registerModifier("tolerance_own",ModifierType::NORMAL,"正统信仰容忍");
registerModifier("tolerance_heretic",ModifierType::NORMAL,"异端容忍度");
registerModifier("tolerance_heathen",ModifierType::NORMAL,"异教容忍度");
registerModifier("defensiveness",ModifierType::PERCENTAGE,"防御效率");
registerModifier("local_defensiveness",ModifierType::PERCENTAGE,"本地防御效率");
registerModifier("global_ship_cost",ModifierType::MINUS_PERCENTAGE,"船只花费");
registerModifier("global_ship_repair",ModifierType::PERCENTAGE,"全局船只修理");
registerModifier("global_regiment_cost",ModifierType::MINUS_PERCENTAGE,"部队花费");
registerModifier("global_tariffs",ModifierType::PERCENTAGE2,"全局关税");
registerModifier("diplomatic_reputation",ModifierType::NORMAL,"外交声誉");
registerModifier("papal_influence",ModifierType::PERCENTAGE,"教廷影响力");
registerModifier("devotion",ModifierType::NORMAL,"年度奉献度");
registerModifier("legitimacy",ModifierType::NORMAL,"每年正统性");
registerModifier("horde_unity",ModifierType::NORMAL,"每年部落团结");
registerModifier("republican_tradition",ModifierType::NORMAL,"每年共和传统");
registerModifier("monthly_splendor",ModifierType::NORMAL,"每月辉煌点数");
registerModifier("country_admin_power",ModifierType::NORMAL,"每月行政点数");
registerModifier("country_military_power",ModifierType::NORMAL,"每月军事点数");
registerModifier("country_diplomatic_power",ModifierType::NORMAL,"每月外交点数");
registerModifier("idea_cost",ModifierType::MINUS_PERCENTAGE,"理念花费");
registerModifier("shock_damage",ModifierType::PERCENTAGE,"冲击伤害");
registerModifier("fire_damage",ModifierType::PERCENTAGE,"火力伤害");
registerModifier("diplomatic_annexation_cost",ModifierType::MINUS_PERCENTAGE,"外交合并花费");
registerModifier("diplomatic_upkeep",ModifierType::NORMAL,"外交关系");
registerModifier("ae_impact",ModifierType::MINUS_PERCENTAGE,"侵略扩张影响");
registerModifier("improve_relation_modifier",ModifierType::PERCENTAGE,"改善关系");
registerModifier("movement_speed",ModifierType::PERCENTAGE,"移动速度");
registerModifier("siege_ability",ModifierType::PERCENTAGE,"围城能力");
registerModifier("monthly_reform_progress_modifier",ModifierType::PERCENTAGE,"月度改革进度修正");
registerModifier("global_monthly_devastation",ModifierType::MINUS,"全局每月荒废度");
registerModifier("global_prosperity_growth",ModifierType::NORMAL,"全局繁荣度增长");
registerModifier("mercenary_discipline",ModifierType::PERCENTAGE,"雇佣兵训练度");
registerModifier("mercenary_manpower",ModifierType::PERCENTAGE,"雇佣兵人力");
registerModifier("promote_culture_cost",ModifierType::MINUS_PERCENTAGE,"认同文化花费");
registerModifier("liberty_desire_from_subject_development",ModifierType::MINUS_PERCENTAGE,"属国发展度带来的独立倾向");
registerModifier("manpower_in_accepted_culture_provinces",ModifierType::PERCENTAGE,"相容文化省份的人力");
registerModifier("manpower_in_own_culture_provinces",ModifierType::PERCENTAGE,"主流文化省份的人力");
registerModifier("global_attacker_dice_roll_bonus",ModifierType::NORMAL,"全局进攻方骰子数值奖励");
registerModifier("local_attacker_dice_roll_bonus",ModifierType::NORMAL,"本地进攻方骰子数值奖励");
registerModifier("global_defender_dice_roll_bonus",ModifierType::NORMAL,"全局防御方骰子数值奖励");
registerModifier("local_defender_dice_roll_bonus",ModifierType::NORMAL,"本地防御方骰子数值奖励");
registerModifier("own_coast_naval_combat_bonus",ModifierType::NORMAL,"己方临海省份海域海战奖励");
registerModifier("local_own_coast_naval_combat_bonus",ModifierType::NORMAL,"当地省份海岸己方海战奖励");
registerModifier("own_territory_dice_roll_bonus",ModifierType::NORMAL,"己方领地骰子数值奖励");
registerModifier("trade_steering",ModifierType::PERCENTAGE,"贸易引导"); registerModifier("free_policy",ModifierType::NORMAL,"免费政策");
registerModifier("free_adm_policy",ModifierType::NORMAL,"免费行政政策");
registerModifier("free_dip_policy",ModifierType::NORMAL,"免费外交政策");
registerModifier("free_mil_policy",ModifierType::NORMAL,"免费军事政策");
registerModifier("province_warscore_cost",ModifierType::MINUS_PERCENTAGE,"省份战争分数花费");
registerModifier("yearly_corruption",ModifierType::MINUS,"每年腐败度");
registerModifier("artillery_levels_available_vs_fort",ModifierType::NORMAL,"炮兵围攻加成上限");
registerModifier("reform_progress_growth",ModifierType::PERCENTAGE,"改革进度增长");
registerModifier("warscore_cost_vs_other_religion",ModifierType::MINUS_PERCENTAGE,"对其他宗教的战争分数花费");
registerModifier("local_monthly_devastation",ModifierType::MINUS,"本地每月荒废度");
registerModifier("local_prosperity_growth",ModifierType::NORMAL,"本地繁荣度增长");
registerModifier("local_governing_cost",ModifierType::MINUS_PERCENTAGE,"省份治理成本");
registerModifier("governing_cost",ModifierType::MINUS_PERCENTAGE,"治理成本");
registerModifier("trade_company_governing_cost",ModifierType::MINUS_PERCENTAGE,"贸易公司治理成本");
registerModifier("state_governing_cost",ModifierType::MINUS_PERCENTAGE,"直属州治理成本");
registerModifier("territories_governing_cost",ModifierType::MINUS_PERCENTAGE,"自治领地治理成本");
registerModifier("local_governing_cost_increase",ModifierType::MINUS,"本地治理成本增加");
registerModifier("state_governing_cost_increase",ModifierType::MINUS,"直属州治理成本增加");
registerModifier("statewide_governing_cost",ModifierType::MINUS_PERCENTAGE,"全州范围内治理成本");
registerModifier("local_institution_spread",ModifierType::PERCENTAGE,"本地思潮传播");
registerModifier("global_institution_spread",ModifierType::PERCENTAGE,"全局思潮传播");
registerModifier("supply_limit_modifier",ModifierType::PERCENTAGE,"补给上限修正");
registerModifier("global_supply_limit_modifier",ModifierType::PERCENTAGE,"国家补给上限修正");
registerModifier("min_autonomy",ModifierType::MINUS_PERCENTAGE2,"最低自治度");
registerModifier("global_autonomy",ModifierType::MINUS,"每月自治度变化");
registerModifier("min_local_autonomy",ModifierType::MINUS_PERCENTAGE2,"最低本地自治度");
registerModifier("local_autonomy",ModifierType::MINUS,"本地每月自治度变化");
registerModifier("culture_conversion_cost",ModifierType::MINUS_PERCENTAGE,"转变文化花费");
registerModifier("local_culture_conversion_cost",ModifierType::MINUS,"本地转变文化花费");
registerModifier("culture_conversion_time",ModifierType::MINUS_PERCENTAGE,"文化转换时间");
registerModifier("local_culture_conversion_time",ModifierType::MINUS_PERCENTAGE,"本地文化转换时间");
registerModifier("local_friendly_movement_speed",ModifierType::PERCENTAGE,"本地友方军队移动速度");
registerModifier("local_hostile_movement_speed",ModifierType::MINUS_PERCENTAGE,"本地敌方军队移动速度");
registerModifier("local_regiment_cost",ModifierType::MINUS_PERCENTAGE,"本地部队花费");
registerModifier("block_slave_raid",ModifierType::MARK,"无法劫掠海岸");
registerModifier("may_perform_slave_raid",ModifierType::MARK,"可以劫掠海岸");
registerModifier("may_perform_slave_raid_on_same_religion",ModifierType::MARK,"可以劫掠海岸(包括相同宗教国家)");
registerModifier("relation_with_heretics",ModifierType::NORMAL,"对异端国家的好感度");
registerModifier("global_religious_conversion_resistance",ModifierType::PERCENTAGE,"对宗教改革的抵抗能力");
registerModifier("institution_spread_from_true_faith",ModifierType::PERCENTAGE,"正统信仰省份中的思潮传播");
registerModifier("embracement_cost",ModifierType::MINUS_PERCENTAGE,"接纳思潮花费");
registerModifier("curia_treasury_contribution",ModifierType::PERCENTAGE,"向教廷金库献金");
registerModifier("unrest_catholic_provinces",ModifierType::MINUS,"揭秘教省份动乱");
registerModifier("prestige_per_development_from_conversion",ModifierType::NORMAL,"每点发展度传教带来的威望");
registerModifier("religious_unity",ModifierType::PERCENTAGE,"宗教统一");
registerModifier("yearly_absolutism",ModifierType::NORMAL,"每年专制度");
registerModifier("missionary_maintenance_cost",ModifierType::MINUS_PERCENTAGE,"传教维护费");
registerModifier("manpower_in_true_faith_provinces",ModifierType::PERCENTAGE,"正统信仰省份提供的人力");
registerModifier("curia_powers_cost",ModifierType::MINUS_PERCENTAGE,"教廷影响力花费");
registerModifier("harsh_treatment_cost",ModifierType::MINUS_PERCENTAGE,"严酷镇压花费");
registerModifier("all_power_cost",ModifierType::MINUS_PERCENTAGE,"所有点数花费");
registerModifier("loot_amount",ModifierType::PERCENTAGE,"掠夺速度");
registerModifier("expand_administration_cost",ModifierType::MINUS_PERCENTAGE,"扩大行政机构花费");
registerModifier("monarch_lifespan",ModifierType::PERCENTAGE,"统治者平均寿命");
registerModifier("envoy_travel_time",ModifierType::MINUS_PERCENTAGE,"特使行程时间");
registerModifier("accept_vassalization_reasons",ModifierType::NORMAL,"外交附庸接受因素");
registerModifier("capture_ship_chance",ModifierType::PERCENTAGE,"俘获敌舰几率");
registerModifier("yearly_harmony",ModifierType::NORMAL,"年度和谐度");
registerModifier("global_trade_goods_size_modifier",ModifierType::PERCENTAGE,"全局商品产出修正");
registerModifier("max_absolutism",ModifierType::NORMAL,"最大专制度");
registerModifier("core_creation",ModifierType::MINUS_PERCENTAGE,"核心化花费");
registerModifier("reinforce_cost_modifier",ModifierType::MINUS_PERCENTAGE,"军队补员花费");
registerModifier("min_autonomy_in_territories",ModifierType::MINUS_PERCENTAGE,"自治领地最低自治度");
registerModifier("adm_tech_cost_modifier",ModifierType::MINUS_PERCENTAGE,"行政科技花费");
registerModifier("local_ship_cost",ModifierType::MINUS_PERCENTAGE,"本地造船花费");
registerModifier("local_ship_repair",ModifierType::PERCENTAGE,"本地船只维修");
registerModifier("trade_range_modifier",ModifierType::PERCENTAGE,"贸易范围修正");
registerModifier("global_heretic_missionary_strength",ModifierType::PERCENTAGE,"全局异端传教力量");
registerModifier("global_heathen_missionary_strength",ModifierType::PERCENTAGE,"全局异教传教力量");
registerModifier("enemy_core_creation",ModifierType::PERCENTAGE,"敌方国家建立核心成本");
registerModifier("free_leader_pool",ModifierType::NORMAL,"免维护点数将领");
registerModifier("heir chance",ModifierType::PERCENTAGE,"新继承人产生几率");
registerModifier("embargo_efficiency",ModifierType::PERCENTAGE,"禁运效率");
registerModifier("recover_army_morale_speed",ModifierType::PERCENTAGE,"陆军士气恢复速度");
registerModifier("recover_navy_morale_speed",ModifierType::PERCENTAGE,"海军士气回复速度");
registerModifier("unjustified_demands",ModifierType::PERCENTAGE,"不合理的要求花费");
registerModifier("fabricate_claims_cost",ModifierType::MINUS_PERCENTAGE,"伪造宣称花费");
registerModifier("claim_duration",ModifierType::PERCENTAGE,"宣称期限");
registerModifier("regiment_manpower_usage",ModifierType::MINUS_PERCENTAGE,"部队人力使用");
registerModifier("all_estate_influence_modifier",ModifierType::NEUTRAL_PERCENTAGE,"所有阶层影响修正");
registerModifier("justify_trade_conflict_cost",ModifierType::MINUS_PERCENTAGE,"正当化贸易争端花费");
registerModifier("rebel_support_efficiency",ModifierType::PERCENTAGE,"叛军支持效率");
registerModifier("discovered_relations_impact",ModifierType::MINUS_PERCENTAGE,"间谍被发现对关系影响");
registerModifier("annexation_relations_impact",ModifierType::MINUS_PERCENTAGE,"吞并属国对关系影响");
registerModifier("vassal_income",ModifierType::PERCENTAGE,"附庸国进贡收入");
registerModifier("inflation_action_cost",ModifierType::MINUS_PERCENTAGE,"降低通胀花费");
registerModifier("migration_cost",ModifierType::MINUS_PERCENTAGE,"迁徙成本");
registerModifier("add_tribal_land_cost",ModifierType::MINUS_PERCENTAGE,"添加部落领地花费");
registerModifier("settle_cost",ModifierType::MINUS_PERCENTAGE,"定居花费");
registerModifier("monthly_fervor_increase",ModifierType::NORMAL,"月度热情增长");
registerModifier("monthly_piety",ModifierType::NORMAL,"每月正法");
registerModifier("monthly_piety_accelerator",ModifierType::NORMAL,"每月正法增长");
registerModifier("monthly_karma",ModifierType::NORMAL,"每月科琳典范值");
registerModifier("monthly_karma_accelerator",ModifierType::NORMAL,"每月科琳典范值加速");
registerModifier("global_rebel_suppression_efficiency",ModifierType::PERCENTAGE,"全局镇压叛乱花费");
registerModifier("caravan_power",ModifierType::PERCENTAGE,"商队力量");
registerModifier("privateer_efficiency",ModifierType::PERCENTAGE,"私掠效率");
registerModifier("global_trade_goods_size_modifier",ModifierType::PERCENTAGE,"商品产出修正");
registerModifier("global_trade_goods_size",ModifierType::NORMAL,"全局商品产出");
registerModifier("imperial_authority",ModifierType::PERCENTAGE,"帝国权威修正");
registerModifier("imperial_authority_value",ModifierType::NORMAL,"帝国权威");
registerModifier("imperial_mandate",ModifierType::NORMAL,"每月猫命增长");
registerModifier("national_focus_years",ModifierType::MINUS,"切换国家焦点所需年数");
registerModifier("vassal_forcelimit_bonus",ModifierType::PERCENTAGE,"附庸提供的陆军上限");
registerModifier("vassal_naval_forcelimit_bonus",ModifierType::PERCENTAGE,"附庸提供的海军上限");
registerModifier("vassal_manpower_bonus",ModifierType::PERCENTAGE,"附庸提供的人力");
registerModifier("vassal_sailors_bonus",ModifierType::PERCENTAGE,"附庸提供的水手");
registerModifier("years_of_nationalism",ModifierType::MINUS,"分离主义年数");
registerModifier("local_years_of_nationalism",ModifierType::MINUS,"本地分离主义年数");
registerModifier("num_accepted_cultures",ModifierType::NORMAL,"可接受文化数量");
registerModifier("chance_to_inherit",ModifierType::PERCENTAGE,"继承联合统治属国概率");
registerModifier("ship_durability",ModifierType::NORMAL,"船只耐久度");
registerModifier("liberty_desire",ModifierType::PERCENTAGE,"独立倾向");
registerModifier("reduce_liberty_desire",ModifierType::MINUS_PERCENTAGE,"属国独立倾向");
registerModifier("allowed_num_of_buildings",ModifierType::NORMAL,"可用建筑位");
registerModifier("global_allowed_num_of_buildings",ModifierType::NORMAL,"全局可用建筑位");
registerModifier("allowed_num_of_manufactories",ModifierType::NORMAL,"可建工场数量");
registerModifier("global_allowed_num_of_manufactories",ModifierType::NORMAL,"全局可建工场数量");
registerModifier("church_power_modifier",ModifierType::PERCENTAGE,"宗教力量修正");
registerModifier("monthly_church_power",ModifierType::NORMAL,"每月宗教力量");
registerModifier("garrison_size",ModifierType::PERCENTAGE,"驻军规模");
registerModifier("local_garrison_size",ModifierType::PERCENTAGE,"本地驻军规模");
registerModifier("native_uprising_chance",ModifierType::MINUS_PERCENTAGE,"原住民暴动几率");
registerModifier("native_assimilation",ModifierType::PERCENTAGE,"原住民同化");
registerModifier("may_recruit_female_generals",ModifierType::NEUTRAL_MARK,"可以招募女性将领");
registerModifier("block_introduce_heir",ModifierType::MINUS_MARK,"阻止引荐新的继承人");
registerModifier("can_transfer_vassal_wargoal",ModifierType::MARK,"允许在和平条款中使用\"转移属国\"");
registerModifier("can_chain_claim",ModifierType::MARK,"允许宣称已宣称省份相邻省份");
registerModifier("free_maintenance_on_expl_conq",ModifierType::MARK,"使用探险家或征服者不需要点数维护");
registerModifier("colony_development_boost",ModifierType::NORMAL,"殖民地发展提升");
registerModifier("attack_bonus_in_capital_terrain",ModifierType::NORMAL,"在地形与首都相同的省份战斗加成");
registerModifier("can_bypass_forts",ModifierType::MARK,"可以无视要塞控制区");
registerModifier("ignore_coring_distance",ModifierType::MARK,"无视核心化距离");
registerModifier("force_march_free",ModifierType::MARK,"不花费点数强行军");
registerModifier("possible_condottieri",ModifierType::NORMAL,"可用的遣外雇佣军团");
registerModifier("global_ship_trade_power",ModifierType::PERCENTAGE,"舰船贸易竞争力");
registerModifier("local_naval_engagement_modifier",ModifierType::PERCENTAGE,"本地海军接战修正");
registerModifier("global_naval_engagement_modifier",ModifierType::PERCENTAGE,"全局海军接战修正");
registerModifier("global_naval_engagement",ModifierType::NORMAL,"全局海军接战");
registerModifier("cavalry_flanking",ModifierType::PERCENTAGE,"骑兵侧翼攻击能力");
registerModifier("sunk_ship_morale_hit_recieved",ModifierType::MINUS_PERCENTAGE,"船只被击沉时的士气打击");
registerModifier("naval_tradition_from_battle",ModifierType::PERCENTAGE,"战斗中获得的海军传统");
registerModifier("army_tradition_from_battle",ModifierType::PERCENTAGE,"战斗中获得的陆军传统");
registerModifier("local_core_creation",ModifierType::MINUS_PERCENTAGE,"本地核心化花费");
registerModifier("immortal",ModifierType::MARK,"永生");
registerModifier("amount_of_banners",ModifierType::NORMAL,"可招募变形者兵团数量");
registerModifier("local_amount_of_banners",ModifierType::NORMAL,"本地可招募变形者兵团数量");
registerModifier("has_banners",ModifierType::MARK,"可招募变形者军团");
registerModifier("local_has_banners",ModifierType::MARK,"本地可招募变形者军团");
registerModifier("has_carolean",ModifierType::MARK,"可招募钨钢步兵");
registerModifier("local_has_carolean",ModifierType::MARK,"本地可招募钨钢步兵");
registerModifier("has_hussar",ModifierType::MARK,"可招募神话骑兵");
registerModifier("local_has_hussar",ModifierType::MARK,"本地可招募神话骑兵");
registerModifier("amount_of_hussars",ModifierType::NORMAL,"可招募钨钢步兵数量");
registerModifier("local_amount_of_hussars",ModifierType::NORMAL,"本地可招募钨钢步兵数量");
registerModifier("amount_of_hussars",ModifierType::NORMAL,"可招募神话骑兵数量");
registerModifier("local_amount_of_hussars",ModifierType::NORMAL,"本地可招募神话骑兵数量");
registerModifier("hussars_cost_modifier",ModifierType::MINUS_PERCENTAGE,"神话骑兵花费");
registerModifier("free_land_leader_pool",ModifierType::NORMAL,"陆军免维护点数将领");
registerModifier("free_navy_leader_pool",ModifierType::NORMAL,"海军免维护点数提督");
registerModifier("amount_of_cawa",ModifierType::NORMAL,"可招募的巡林客兵团");
registerModifier("local_amount_of_cawa",ModifierType::NORMAL,"本地可招募的巡林客兵团");
registerModifier("fire_damage_received",ModifierType::MINUS_PERCENTAGE,"所受火力伤害");
registerModifier("shock_damage_received",ModifierType::MINUS_PERCENTAGE,"所受冲击伤害");
registerModifier("reinforce_cost_modifier",ModifierType::MINUS_PERCENTAGE,"补员花费");
registerModifier("garrison_damage",ModifierType::PERCENTAGE,"驻军伤害");
registerModifier("local_garrison_damage",ModifierType::PERCENTAGE,"本地驻军伤害");
registerModifier("assault_fort_cost_modifier",ModifierType::MINUS_PERCENTAGE,"强攻要塞花费修正");
registerModifier("local_assault_fort_cost_modifier",ModifierType::MINUS_PERCENTAGE,"本地强攻要塞花费修正");
registerModifier("assault_fort_ability",ModifierType::PERCENTAGE,"强攻要塞能力");
registerModifier("local_assault_fort_ability",ModifierType::PERCENTAGE,"本地强攻要塞能力");
registerModifier("local_religious_conversion_resistance",ModifierType::PERCENTAGE,"本地对宗教改革的抵抗能力");
registerModifier("religious_conversion_resistance",ModifierType::PERCENTAGE,"对宗教改革的抵抗能力");
registerModifier("placed_merchant_power",ModifierType::NORMAL,"商人团贸易竞争力");
registerModifier("ship_power_propagation",ModifierType::PERCENTAGE,"船只贸易竞争力传递");
registerModifier("administrative_efficiency",ModifierType::PERCENTAGE,"行政效率");
registerModifier("core_decay_on_your_own",ModifierType::MINUS_PERCENTAGE,"外国核心期限");
registerModifier("autonomy_change_time",ModifierType::MINUS_PERCENTAGE,"自治度变化冷却");
registerModifier("rival_change_cost",ModifierType::MINUS_PERCENTAGE,"变更宿敌花费");
registerModifier("rival_border_fort_maintenance",ModifierType::MINUS_PERCENTAGE,"与宿敌接壤的要塞维护费");
registerModifier("reduced_liberty_desire_on_same_continent",ModifierType::REVERSED_PERCENTAGE2,"同大洲属国独立倾向");
registerModifier("backrow_artillery_damage",ModifierType::PERCENTAGE,"后排炮兵伤害");
registerModifier("enforce_religion_cost",ModifierType::MINUS_PERCENTAGE,"通过战争强制改变宗教的花费");
registerModifier("monarch_admin_power",ModifierType::NORMAL,"君主行政能力");
registerModifier("monarch_diplomatic_power",ModifierType::NORMAL,"君主外交能力");
registerModifier("monarch_military_power",ModifierType::NORMAL,"君主军事能力");
registerModifier("local_heir_adm",ModifierType::NORMAL,"本地继承人行政能力");
registerModifier("local_heir_dip",ModifierType::NORMAL,"本地继承人外交能力");
registerModifier("local_heir_mil",ModifierType::NORMAL,"本地继承人军事能力");
registerModifier("meritocracy",ModifierType::NORMAL,"每年愉悦值");
registerModifier("yearly_harmony",ModifierType::NORMAL,"年度和谐度");
registerModifier("harmonization_speed",ModifierType::NORMAL,"宗教融合速度");
registerModifier("cav_to_inf_ratio",ModifierType::PERCENTAGE,"骑兵比例");
registerModifier("monthly_favor_modifier",ModifierType::PERCENTAGE,"月度人情增长修正");
registerModifier("monthly_gold_inflation_modifier",ModifierType::MINUS_PERCENTAGE,"金矿引起的月度通货膨胀修正");
registerModifier("gold_depletion_chance_modifier",ModifierType::PERCENTAGE2,"金矿枯竭几率修正");
registerModifier("local_gold_depletion_chance_modifier",ModifierType::PERCENTAGE2,"本地金矿枯竭几率修正");
registerModifier("tolerance_of_heretics_capacity",ModifierType::NORMAL,"最大异端容忍");
registerModifier("tolerance_of_heathens_capacity",ModifierType::NORMAL,"最大异教容忍");
registerModifier("move_capital_cost_modifier",ModifierType::MINUS_PERCENTAGE,"迁都花费修正");
registerModifier("war_taxes_cost_modifier",ModifierType::MINUS_PERCENTAGE,"战争税花费");
registerModifier("siege_blockade_progress",ModifierType::NORMAL,"封锁对围城的影响");
registerModifier("sailor_maintenance_modifer",ModifierType::MINUS_PERCENTAGE,"海员维护费");
registerModifier("yearly_army_professionalism",ModifierType::PERCENTAGE,"每年陆军职业度");
registerModifier("general_cost",ModifierType::MINUS_PERCENTAGE,"陆军将领花费");
registerModifier("reserves_organisation",ModifierType::PERCENTAGE,"未参战单位士气损失减少");
registerModifier("drill_gain_modifier",ModifierType::PERCENTAGE,"陆军操练度获取修正");
registerModifier("drill_decay_modifier",ModifierType::PERCENTAGE,"部队操练度损失");
registerModifier("same_culture_advisor_cost",ModifierType::MINUS_PERCENTAGE,"同文化顾问花费");
registerModifier("same_religion_advisor_cost",ModifierType::MINUS_PERCENTAGE,"同宗教顾问花费");
registerModifier("can_revoke_parliament_seats",ModifierType::MARK,"可以撤销议会席位");
registerModifier("parliament_backing_chance",ModifierType::PERCENTAGE,"议会辩论支持机会");
registerModifier("parliament_effect_duration",ModifierType::PERCENTAGE,"议会效果期限");
registerModifier("parliament_debate_duration",ModifierType::PERCENTAGE,"议会辩论期限");
registerModifier("parliament_chance_of_decision",ModifierType::PERCENTAGE,"议会决策机会");
registerModifier("num_of_parliament_issues",ModifierType::NORMAL,"可用议会议案数量");
registerModifier("max_possible_parliament_seats",ModifierType::NORMAL,"最大可用议会席位");
registerModifier("institution_growth",ModifierType::PERCENTAGE2,"当地思潮增长");
registerModifier("innovativeness_gain",ModifierType::PERCENTAGE,"创新度获取");
registerModifier("possible_policy",ModifierType::NORMAL,"可用政策");
registerModifier("possible_adm_policy",ModifierType::NORMAL,"可用行政政策");
registerModifier("possible_dip_policy",ModifierType::NORMAL,"可用外交政策");
registerModifier("possible_mil_policy",ModifierType::NORMAL,"可用军事政策");
registerModifier("adm_advisor_cost",ModifierType::NORMAL,"行政顾问花费");
registerModifier("dip_advisor_cost",ModifierType::NORMAL,"外交顾问花费");
registerModifier("mil_advisor_cost",ModifierType::NORMAL,"军事顾问花费");
registerModifier("reform_progress_growth_building",ModifierType::PERCENTAGE,"来自建筑的改革进度增长");
registerModifier("monthly_reform_progress",ModifierType::NORMAL,"月度改革进度");
registerModifier("monthly_reform_progress_building",ModifierType::NORMAL,"来自建筑的月度改革进度");
registerModifier("min_autonomy_in_territories",ModifierType::PERCENTAGE2,"自治领地最低自治度");
registerModifier("reelection_cost",ModifierType::MINUS_PERCENTAGE,"连任花费");
registerModifier("leader_cost",ModifierType::MINUS_PERCENTAGE,"将领花费");
registerModifier("candidate_random_bonus",ModifierType::NORMAL,"随机候选人奖励");
registerModifier("election_cycle",ModifierType::NORMAL,"选举任期");
registerModifier("monthly_support_heir_gain",ModifierType::NORMAL,"每月获得继承人支持度");
registerModifier("power_projection_from_insults",ModifierType::PERCENTAGE,"从侮辱得到的力量投射");
registerModifier("local_religious_unity_contribution",ModifierType::NEUTRAL_PERCENTAGE,"本地宗教统一度贡献");
registerModifier("trade_company_investment_cost",ModifierType::MINUS_PERCENTAGE,"贸易公司投资花费");
registerModifier("cawa_cost_modifier",ModifierType::MINUS_PERCENTAGE,"巡林客军团花费");
registerModifier("janissary_cost_modifier",ModifierType::MINUS_PERCENTAGE,"阿哈提军团花费");
registerModifier("blockade_force_required",ModifierType::NORMAL,"封锁力量需求");
registerModifier("hostile_disembark_speed",ModifierType::PERCENTAGE,"敌方登陆时间");
registerModifier("hostile_fleet_attrition",ModifierType::PERCENTAGE,"敌方舰队损耗");
registerModifier("regiment_disembark_speed",ModifierType::MINUS_PERCENTAGE,"部队登陆时间");
registerModifier("allowed_tercio_fraction",ModifierType::PERCENTAGE,"大方阵数量上限");
registerModifier("amount_of_tercio",ModifierType::NORMAL,"大方阵数量上限");
registerModifier("local_has_tercio",ModifierType::MARK,"本地可以招募大方阵");
registerModifier("allowed_musketeer_fraction",ModifierType::PERCENTAGE,"火枪手兵团数量上限");
registerModifier("amount_of_musketeers",ModifierType::NORMAL,"火枪手兵团数量上限");
registerModifier("local_has_muskteers",ModifierType::MARK,"本地可以招募火枪手兵团");
registerModifier("allowed_samurai_fraction",ModifierType::PERCENTAGE,"武侠兵团数量上限");
registerModifier("amount_of_samurai",ModifierType::NORMAL,"武侠兵团数量上限");
registerModifier("local_has_samurai",ModifierType::MARK,"本地可以招募武侠兵团");
registerModifier("allowed_qizilbash_fraction",ModifierType::PERCENTAGE,"奇兹尔巴什数量上限");
registerModifier("amount_of_qizilbash",ModifierType::NORMAL,"奇兹尔巴什数量上限");
registerModifier("local_has_qizilbash",ModifierType::MARK,"本地可以招募奇兹尔巴什");
registerModifier("allowed_mamluks_fraction",ModifierType::PERCENTAGE,"暗影战士数量上限");
registerModifier("amount_of_mamluks",ModifierType::NORMAL,"暗影战士数量上限");
registerModifier("local_has_mamluks",ModifierType::MARK,"本地可以招募暗影战士");
registerModifier("allowed_geobukseon_fraction",ModifierType::PERCENTAGE,"万桨宝舰数量上限");
registerModifier("amount_of_geobukseon",ModifierType::NORMAL,"万桨宝舰数量上限");
registerModifier("local_has_geobukseon",ModifierType::MARK,"本地可以建造万桨宝舰");
registerModifier("allowed_man_of_war_fraction",ModifierType::PERCENTAGE,"巨兽舰数量上限");
registerModifier("amount_of_man_of_war",ModifierType::NORMAL,"巨兽舰数量上限");
registerModifier("local_has_man_of_war",ModifierType::MARK,"本地可以建造巨兽舰");
registerModifier("allowed_galleon_fraction",ModifierType::PERCENTAGE,"海兽数量上限");
registerModifier("amount_of_galleon",ModifierType::NORMAL,"海兽数量上限");
registerModifier("local_has_galleon",ModifierType::MARK,"本地可以建造海兽");
registerModifier("allowed_galleass_fraction",ModifierType::PERCENTAGE,"加莱塞战船数量上限");
registerModifier("amount_of_galleass",ModifierType::NORMAL,"加莱塞战船数量上限");
registerModifier("local_has_galleass",ModifierType::MARK,"本地可以建造加莱塞战船");
registerModifier("allowed_caravel_fraction",ModifierType::PERCENTAGE,"卡拉维尔帆船数量上限");
registerModifier("amount_of_caravel",ModifierType::NORMAL,"卡拉维尔帆船数量上限");
registerModifier("local_has_caravel",ModifierType::MARK,"本地可以建造卡拉维尔帆船");
registerModifier("allowed_voc_indiamen_fraction",ModifierType::PERCENTAGE,"逐日者商船数量上限");
registerModifier("amount_of_voc_indiamen",ModifierType::NORMAL,"逐日者商船数量上限");
registerModifier("local_has_voc_indiamen",ModifierType::MARK,"本地可以建造逐日者商船");
registerModifier("allowed_allowed_marine_fraction",ModifierType::PERCENTAGE,"海军陆战队数量上限");
registerModifier("can_recruit_janissaries",ModifierType::MARK,"允许招募阿哈提");
registerModifier("can_recruit_cawa",ModifierType::MARK,"可以招募巡林客");
registerModifier("can_recruit_cossacks",ModifierType::MARK,"允许招募奥拉恰夫");
registerModifier("can_recruit_rajputs",ModifierType::MARK,"允许招募奇械术士兵团");
registerModifier("can_recruit_revolutionary_guards",ModifierType::MARK,"允许招募革命卫队");
registerModifier("allow_janissaries_from_own_faith",ModifierType::MARK,"允许在正统信仰省份招募阿哈提");
registerModifier("allow_mercenary_drill",ModifierType::MARK,"允许雇佣兵单位进行操练");
registerModifier("merc_leader_army_tradition",ModifierType::NORMAL,"雇佣兵将领传统修正 ");
registerModifier("merc_independent_from_trade_range",ModifierType::MARK,"可以在任何地方招募雇佣兵");
registerModifier("allow_mercenaries_to_split",ModifierType::MARK,"可以拆分或合并雇佣兵单位");
registerModifier("may_explore",ModifierType::MARK,"允许招募探险家和征服者");
registerModifier("sea_repair",ModifierType::MARK,"当船只航行在沿岸海域时可以自动进行修复");
registerModifier("cb_on_government_enemies",ModifierType::MARK,"对其它政体拥有永久性宣战理由");
registerModifier("cb_on_primitives",ModifierType::MARK,"可以在海外殖民地区域内伪造宣称");
registerModifier("no_religion_penalty",ModifierType::MARK,"异端与异教省份不会带来任何惩罚");
registerModifier("auto_explore_adjacent_to_colony",ModifierType::MARK,"当殖民地建成时会自动探索邻近的土地");
registerModifier("reduced_stab_impacts",ModifierType::MARK,"降低外交行动对稳定度的影响");
registerModifier("extra_manpower_at_religious_war",ModifierType::MARK,"在宗教战争中获得三倍人力恢复速度");
registerModifier("idea_claim_colonies",ModifierType::MARK,"可以伪造其他国家任意海外省或殖民国的宣称");
registerModifier("may_establish_frontier",ModifierType::MARK,"可以建立怪物拓荒区");
registerModifier("can_fabricate_for_vassals",ModifierType::MARK,"可以为属国伪造宣称");
registerModifier("cb_on_overseas",ModifierType::MARK,"可以在海外贸易公司地区内伪造宣称");
registerModifier("may_not_reduce_inflation",ModifierType::MINUS_MARK,"不允许降低通货膨胀");
registerModifier("no_cost_for_reinforcing",ModifierType::MARK,"补员无需花费");
registerModifier("may_build_supply_depot",ModifierType::MARK,"可以建造补给站");
registerModifier("may_refill_garrison",ModifierType::MARK,"可以补充驻军");
registerModifier("may_return_manpower_on_disband",ModifierType::MARK,"解散时可以获得人力");
registerModifier("may_not_convert_territories",ModifierType::MINUS_MARK,"不允许在区域内传教");
registerModifier("allow_client_states",ModifierType::MARK,"可以建立仆从国");
registerModifier("enable_forced_march",ModifierType::MARK,"启用强行军");
registerModifier("number_of_cannons_modifier",ModifierType::PERCENTAGE,"舰炮数量");
registerModifier("heavy_ship_number_of_cannons_modifier",ModifierType::PERCENTAGE,"重型战舰舰炮数量");
registerModifier("light_ship_number_of_cannons_modifier",ModifierType::PERCENTAGE,"轻型战舰舰炮数量");
registerModifier("galley_number_of_cannons_modifier",ModifierType::PERCENTAGE,"桨帆战舰舰炮数量");
registerModifier("transport_number_of_cannons_modifier",ModifierType::PERCENTAGE,"运输船舰炮数量");
registerModifier("hull_size",ModifierType::NORMAL,"船体尺寸");
registerModifier("hull_size_modifier",ModifierType::PERCENTAGE,"船体尺寸修正");
registerModifier("heavy_ship_hull_size_modifier",ModifierType::PERCENTAGE,"重型战舰船体尺寸修正");
registerModifier("light_ship_hull_size_modifier",ModifierType::PERCENTAGE,"轻型战舰船体尺寸修正");
registerModifier("galley_hull_size_modifier",ModifierType::PERCENTAGE,"桨帆战舰船体尺寸修正");
registerModifier("transport_hull_size_modifier",ModifierType::PERCENTAGE,"运输船船体尺寸修正");
registerModifier("engagement_cost",ModifierType::NORMAL,"舰船接战宽度");
registerModifier("engagement_cost_modifier",ModifierType::PERCENTAGE,"舰船接战宽度修正");
registerModifier("special_unit_cost_modifier",ModifierType::MINUS_PERCENTAGE,"特殊单位花费修正");
registerModifier("special_unit_manpower_cost_modifier",ModifierType::MINUS_PERCENTAGE,"特殊单位人力花费修正");
registerModifier("number_of_cannons_flagship_modifier",ModifierType::PERCENTAGE,"旗舰舰炮数量");
registerModifier("number_of_cannons_flagship",ModifierType::NORMAL,"旗舰舰炮数量");
registerModifier("number_of_cannons",ModifierType::PERCENTAGE,"舰炮数量");
registerModifier("max_flagships",ModifierType::NORMAL,"旗舰上限");
registerModifier("flagship_morale",ModifierType::PERCENTAGE,"旗舰士气");
registerModifier("naval_maintenance_flagship_modifier",ModifierType::MINUS_PERCENTAGE,"旗舰维护费");
registerModifier("trade_power_in_fleet_modifier",ModifierType::PERCENTAGE,"舰队中每艘船的贸易竞争力");
registerModifier("ship_trade_power",ModifierType::NORMAL,"船只贸易竞争力");
registerModifier("ship_trade_power_modifier",ModifierType::PERCENTAGE,"船只贸易竞争力修正");
registerModifier("can_transport_units",ModifierType::MARK,"可以运输单位");
registerModifier("flagship_naval_engagement_modifier",ModifierType::NORMAL,"舰队接战宽度");
registerModifier("blockade_impact_on_siege_in_fleet_modifier",ModifierType::NORMAL,"舰队封锁对围城的影响");
registerModifier("movement_speed_in_fleet_modifier",ModifierType::PERCENTAGE,"舰队移动速度");
registerModifier("flagship_durability",ModifierType::PERCENTAGE,"旗舰耐久度");
registerModifier("morale_in_fleet_modifier",ModifierType::PERCENTAGE,"舰队士气");
registerModifier("exploration_mission_range_in_fleet_modifier",ModifierType::PERCENTAGE,"舰队探索距离");
registerModifier("barrage_cost_in_fleet",ModifierType::MINUS_PERCENTAGE,"舰队海上炮击花费");
registerModifier("naval_attrition_in_fleet",ModifierType::MINUS_PERCENTAGE,"舰队损耗");
registerModifier("cannons_for_hunting_pirates_in_fleet",ModifierType::PERCENTAGE,"舰队缉捕海盗效率");
registerModifier("movement_speed_onto_off_boat_modifier",ModifierType::PERCENTAGE,"上船与登陆速度");
registerModifier("admiral_skill_gain_modifier",ModifierType::PERCENTAGE,"海军将领技能获得修正");
registerModifier("privateering_efficiency_in_fleet_modifier",ModifierType::PERCENTAGE,"舰队私掠效率");
registerModifier("prestige_from_battles_in_fleet_modifier",ModifierType::PERCENTAGE,"舰队在战斗中获得的威望");
registerModifier("naval_tradition_in_fleet_modifier",ModifierType::PERCENTAGE,"战斗获得的海军传统");
registerModifier("landing_penalty",ModifierType::MINUS_PERCENTAGE,"登陆作战惩罚");
registerModifier("establish_order_cost",ModifierType::MINUS_PERCENTAGE,"设立地方组织花费");
registerModifier("treasure_fleet_income",ModifierType::PERCENTAGE,"珍宝船队收入");
registerModifier("global_naval_barrage_cost",ModifierType::MINUS_PERCENTAGE,"全局海上炮击花费");
registerModifier("center_of_trade_upgrade_cost",ModifierType::MINUS_PERCENTAGE,"贸易中心升级花费");
registerModifier("local_center_of_trade_upgrade_cost",ModifierType::MINUS_PERCENTAGE,"本地贸易中心升级花费");
registerModifier("local_missionary_maintenance_cost",ModifierType::MINUS_PERCENTAGE,"本地传教维护费");
registerModifier("naval_tradition_from_trade",ModifierType::PERCENTAGE,"贸易获得的海军传统");
registerModifier("admiral_cost",ModifierType::MINUS_PERCENTAGE,"海军提督花费");
registerModifier("expel_minorities_cost",ModifierType::MINUS_PERCENTAGE,"驱逐少数族群花费");
registerModifier("infantry_fire",ModifierType::NORMAL,"步兵火力");
registerModifier("cavalry_fire",ModifierType::NORMAL,"骑兵火力");
registerModifier("artillery_fire",ModifierType::NORMAL,"炮兵火力");
registerModifier("infantry_shock",ModifierType::NORMAL,"步兵冲击");
registerModifier("cavalry_shock",ModifierType::NORMAL,"骑兵冲击");
registerModifier("artillery_shock",ModifierType::NORMAL,"炮兵冲击");
registerModifier("cb_on_religious_enemies",ModifierType::MARK,"对相邻的异端异教国家拥有永久性宣战理由");
registerModifier("yearly_patriarch_authority",ModifierType::NORMAL,"年度恶魔力量");
registerModifier("yearly_authority",ModifierType::NORMAL,"每年权威");
registerModifier("yearly_karma_decay",ModifierType::MINUS,"年度科琳典范值衰减");
registerModifier("available_province_loot",ModifierType::PERCENTAGE,"可用的战利品");
registerModifier("relation_with_heathens",ModifierType::NORMAL,"对异教国家好感度");
registerModifier("relation_with_same_religion",ModifierType::NORMAL,"对同一宗教国家好感度");
registerModifier("reverse_relation_with_same_religion",ModifierType::NORMAL,"同一宗教国家的好感度");
registerModifier("relation_with_same_culture",ModifierType::NORMAL,"相同文化好感度");
registerModifier("relation_with_same_culture_group",ModifierType::NORMAL,"相同文化组好感度");
registerModifier("max_free_cities",ModifierType::NORMAL,"自由市数量上限");
registerModifier("max_electors",ModifierType::NORMAL,"选帝侯数量上限");
registerModifier("manpower_against_imperial_enemies",ModifierType::PERCENTAGE,"与帝国敌人交战时的人力");
registerModifier("max_revolutionary_zeal",ModifierType::NORMAL,"最大革命热情");
registerModifier("yearly_revolutionary_zeal",ModifierType::NORMAL,"年度革命热情");
registerModifier("flagship_cost",ModifierType::MINUS_PERCENTAGE,"旗舰花费");
registerModifier("governing_capacity",ModifierType::NORMAL,"行政容量");
registerModifier("governing_capacity_modifier",ModifierType::PERCENTAGE,"行政容量修正");
registerModifier("relation_with_accepted_culture",ModifierType::NORMAL,"相容文化好感度");
registerModifier("relation_with_other_culture",ModifierType::NORMAL,"不接受文化好感度");
registerModifier("stability_cost_to_declare_war",ModifierType::MINUS,"宣战的稳定度惩罚");
registerModifier("special_unit_forcelimit",ModifierType::PERCENTAGE,"特殊单位数量上限");
registerModifier("curia_powers_cost",ModifierType::MINUS_PERCENTAGE,"教廷影响力花费");
registerModifier("appoint_cardinal_cost",ModifierType::MINUS_PERCENTAGE,"任命真知者花费");
registerModifier("papal_influence_from_cardinals",ModifierType::PERCENTAGE,"真知者提供的教廷影响力");
registerModifier("imperial_reform_catholic_approval",ModifierType::NORMAL,"揭秘教诸侯帝国改革支持度");
registerModifier("disengagement_chance",ModifierType::PERCENTAGE,"舰船脱离接战机率");
registerModifier("manpower_in_culture_group_provinces",ModifierType::PERCENTAGE,"同文化组省份的人力");
registerModifier("free_city_imperial_authority",ModifierType::PERCENTAGE,"自由市给予的帝国权威");
registerModifier("imperial_mercenary_cost",ModifierType::MINUS_PERCENTAGE,"安本纳尔帝国雇佣兵征募花费");
registerModifier("reasons_to_elect",ModifierType::NORMAL,"票选原因");
registerModifier("years_to_integrate_personal_union",ModifierType::MINUS,"整合被联统国等待年数");
registerModifier("legitimate_subject_elector",ModifierType::NORMAL,"合法的附属选帝侯");
registerModifier("transfer_trade_power_reasons",ModifierType::NORMAL,"转移贸易接受度");
registerModifier("local_warscore_cost_modifier",ModifierType::MINUS_PERCENTAGE,"本地战争分数花费");
registerModifier("mercantilism_cost",ModifierType::MINUS_PERCENTAGE,"提升重商主义花费");
registerModifier("tribal_development_growth",ModifierType::NORMAL,"部落发展度增长");
registerModifier("monthly_federation_favor_growth",ModifierType::NORMAL,"月度联盟人情增长");
registerModifier("monthly_heir_claim_increase",ModifierType::NORMAL,"每月继承人正统性增长");
registerModifier("monthly_heir_claim_increase_modifier",ModifierType::PERCENTAGE,"每月继承人正统性增长修正");
registerModifier("great_project_upgrade_cost",ModifierType::MINUS_PERCENTAGE,"伟大工程升级花费");
registerModifier("local_great_project_upgrade_cost",ModifierType::MINUS_PERCENTAGE,"本地伟大工程升级花费");
registerModifier("great_project_upgrade_time",ModifierType::MINUS_PERCENTAGE,"伟大工程升级时间");
registerModifier("local_great_project_upgrade_time",ModifierType::MINUS_PERCENTAGE,"本地伟大工程升级时间");
registerModifier("colonial_type_change_cost_modifier",ModifierType::MINUS_PERCENTAGE,"殖民领类型变更花费修正");
registerModifier("colonial_subject_type_upgrade_cost_modifier",ModifierType::MINUS_PERCENTAGE,"殖民领属国类型升级花费修正");
registerModifier("yearly_doom_reduction",ModifierType::MINUS,"每年饥渴值减少");
registerModifier("all_estate_loyalty_equilibrium",ModifierType::PERCENTAGE,"所有阶层忠诚均衡点");
registerModifier("loyalty_change_on_revoked",ModifierType::PERCENTAGE,"撤销特权时阶层的忠诚度变化");
registerModifier("estate_interaction_cooldown_modifier",ModifierType::MINUS_PERCENTAGE,"阶层互动冷却修正");
registerModifier("all_estate_possible_privileges",ModifierType::NORMAL,"阶层的特权上限");
registerModifier("no_stability_loss_on_monarch_death",ModifierType::MARK,"君主死亡时不会损失稳定度");
registerModifier("allow_free_estate_privilege_revocation",ModifierType::MARK,"允许无视阶层忠诚度和影响取消阶级特权");
registerModifier("no_claim_cost_increasement",ModifierType::MARK,"没有额外的宣称花费");
registerModifier("has_tercio",ModifierType::MARK,"可招募西班牙方阵步兵");
registerModifier("has_musketeer",ModifierType::MARK,"可招募滑膛枪兵");
registerModifier("has_samurai",ModifierType::MARK,"可招募武侠");
registerModifier("has_qizilbash",ModifierType::MARK,"可招募奇兹尔巴什");
registerModifier("has_mamluks",ModifierType::MARK,"可招募暗影战士");
registerModifier("has_geobukseon",ModifierType::MARK,"可建造万桨宝舰");
registerModifier("has_man_of_war",ModifierType::MARK,"可建造巨兽舰");
registerModifier("has_galleon",ModifierType::MARK,"可训练海兽");
registerModifier("has_galleass",ModifierType::MARK,"可建造加莱赛战船");
registerModifier("has_caravel",ModifierType::MARK,"可建造卡拉维尔帆船");
registerModifier("has_voc_indiamen",ModifierType::MARK,"可建造逐日者商船");
registerModifier("has_streltsy",ModifierType::MARK,"可招募射击军");
registerModifier("local_has_streltsy",ModifierType::MARK,"本地可招募射击军");
registerModifier("naval_morale_damage",ModifierType::PERCENTAGE,"海军士气打击");
registerModifier("naval_morale_damage_received",ModifierType::MINUS_PERCENTAGE,"所受海军士气打击");
registerModifier("yearly_government_power",ModifierType::NORMAL,"每年政府点数");
registerModifier("yearly_innovativeness",ModifierType::NORMAL,"年度创新度");
registerModifier("warscore_from_battles_modifier",ModifierType::PERCENTAGE,"来自战斗的战争分数修正");
registerModifier("reverse_relation_with_heathen_religion",ModifierType::NORMAL,"异教国家对我国的好感度");
registerModifier("reverse_relation_with_heretic_religion",ModifierType::NORMAL,"异端国家对我国的好感度");
registerModifier("amount_of_streltsy",ModifierType::NORMAL,"射击军上限");
registerModifier("allowed_streltsy_fraction",ModifierType::PERCENTAGE,"射击军上限占比");
//For Estates Temp.
//Will be Removed when Estate Preload Reader Complete
registerModifier("artificers_loyalty_modifier",ModifierType::PERCENTAGE,"奇械术士忠诚均衡点");
registerModifier("church_loyalty_modifier",ModifierType::PERCENTAGE,"教士忠诚均衡点");
//Anbennar Modifiers...
registerModifier("artificers_research_time",ModifierType::MINUS_PERCENTAGE,"奇械发明研究时间");
registerModifier("artificers_invention_slots",ModifierType::NORMAL,"奇械发明空槽");
registerModifier("artificers_capacity",ModifierType::NORMAL,"奇械术承载力");
registerModifier("telescope_investment_efficency",ModifierType::PERCENTAGE,"天文中心投资效率");
registerModifier("mages_mana_regen",ModifierType::NORMAL,"法力回复");
registerModifier("mages_mana_regen_mult",ModifierType::PERCENTAGE,"法力回复修正");
registerModifier("mages_mana_capacity",ModifierType::NORMAL,"法力容量");
registerModifier("max_estate_spell_levels",ModifierType::NORMAL,"最大阶层法术等级");
registerModifier("mages_monthly_experience",ModifierType::NORMAL,"每月魔法学习经验");
registerModifier("mages_ruler_experience_mod",ModifierType::PERCENTAGE,"统治者魔法学习经验加成");
registerModifier("mages_estate_experience_mod",ModifierType::PERCENTAGE,"阶层魔法学习经验加成");
registerModifier("abjuration_experience_mod",ModifierType::PERCENTAGE,"防护系魔法学习经验加成");
registerModifier("conjuration_experience_mod",ModifierType::PERCENTAGE,"咒法系魔法学习经验加成");
registerModifier("divination_experience_mod",ModifierType::PERCENTAGE,"预言系魔法学习经验加成");
registerModifier("enchantment_experience_mod",ModifierType::PERCENTAGE,"惑控系魔法学习经验加成");
registerModifier("evocation_experience_mod",ModifierType::PERCENTAGE,"召唤系魔法学习经验加成");
registerModifier("illusion_experience_mod",ModifierType::PERCENTAGE,"幻术系魔法学习经验加成");
registerModifier("necromancy_experience_mod",ModifierType::PERCENTAGE,"死灵系魔法学习经验加成");
registerModifier("transmutation_experience_mod",ModifierType::PERCENTAGE,"变形系魔法学习经验加成");
registerModifier("monarch_spell_levels",ModifierType::NORMAL,"统治者起始法术等级");
}
void ParseModifier(ParadoxTag* tag,std::vector<Modifier>& modifiers){
for(int i = 0;i < tag->seq.size();i++){
ParadoxTag* modifierTag = tag->getAsTag(i);
if(modifierTag == nullptr) continue;
Modifier modifier;
std::string item = stripTag(tag->seq[i]);
modifier.name = getLocalizationKeyPtr(item);
ParseModifier(modifierTag,modifier);
modifiers.push_back(modifier);
}
}
void ParseModifier(ParadoxTag* tag,Modifier& modifier){
if(tag == nullptr) return;
for(int i = 0;i < tag->seq.size();i++){
ModifierItem mod_item;
std::string item = stripTag(tag->seq[i]);
auto it = modifierObjects.find(item);
if(it == modifierObjects.end()) continue;
ModifierObject obj = it->second;
bool isMark = obj.type == ModifierType::MARK || obj.type == ModifierType::MINUS_MARK;
ParadoxBase* base = tag->get(i);
mod_item.modifierObject = &modifierObjects[item];
if(base->getType() == ParadoxType::INTEGER && !isMark){
mod_item.value = base->getAsInteger()->getIntegerContent();
modifier.items.push_back(mod_item);
}
else if(base->getType() == ParadoxType::BOOLEAN && isMark){
mod_item.value = base->getAsBoolean()->getValue();
modifier.items.push_back(mod_item);
}
}
}
std::string Modifier::localize(){
std::string localized = "";
localized.append(getLocalization(*this->name));
localized.append(":\r\n");
//
for(int i = 0;i < items.size();i++){
ModifierObject obj = *items[i].modifierObject;
int type_id = (int)obj.type;
if(type_id >= 6 && type_id <= 8){
localized.append(obj.localizedName);
if(items[i].value == 0){
localized.append(":否");
}
else localized.append(":是");
}
else if (type_id >= 3 && type_id <= 5){
char buffer[16];
generatePercentage(items[i].value,buffer);
localized.append(buffer);
localized.append(obj.localizedName);
}
else if(type_id >= 0 && type_id <= 2){
char buffer[16];
generateValue(items[i].value,buffer);
localized.append(buffer);
localized.append(obj.localizedName);
}
else if(type_id == 12){
char buffer[16];
generatePercentage2(-1 * items[i].value,buffer);
localized.append(buffer);
localized.append(obj.localizedName);
}
else{
char buffer[16];
generatePercentage2(items[i].value,buffer);
localized.append(buffer);
localized.append(obj.localizedName);
}
localized.append("\r\n");
}
return localized;
}
std::string Modifier::localizeHtml(){
std::string localized = "<div class=\"effect_title\">";
localized.append(getLocalization(*this->name));
localized.append(":</div>\r\n");
for(int i = 0;i < items.size();i++){
ModifierObject obj = *items[i].modifierObject;
localized.append("<div>");
int type_id = (int)obj.type;
if(type_id >= 6 && type_id <= 8){
localized.append(obj.localizedName);
localized.append(":");
std::string class_span = Xor(obj.type == MINUS_MARK,items[i].value== 0) ? "modifier_negative" : "modifier_positive";
if(obj.type == NEUTRAL_MARK) class_span = "modifier_neutral";
localized.append("<span class=\"");
localized.append(class_span);
if(items[i].value == 0){
localized.append("\">否 </span>");
}
else localized.append("\">是 </span>");
}
else if (type_id >= 3 && type_id <= 5){
char buffer[16];
std::string class_span = Xor(obj.type == MINUS_PERCENTAGE,items[i].value < 0) ? "modifier_negative" : "modifier_positive";
if(obj.type == NEUTRAL_PERCENTAGE) class_span = "modifier_neutral";
localized.append("<span class=\"");
localized.append(class_span);
localized.append("\">");
generatePercentage(items[i].value,buffer);
localized.append(buffer);
localized.append("</span>");
localized.append(obj.localizedName);
}
else if (type_id >= 0 && type_id <= 2){
char buffer[16];
std::string class_span = Xor(obj.type == MINUS,items[i].value < 0) ? "modifier_negative" : "modifier_positive";
if(obj.type == NEUTRAL) class_span = "modifier_neutral";
localized.append("<span class=\"");
localized.append(class_span);
localized.append("\">");
generateValue(items[i].value,buffer);
localized.append(buffer);
localized.append("</span>");
localized.append(obj.localizedName);
}
else if(type_id == 12){
std::string class_span = items[i].value < 0 ? "modifier_negative" : "modifier_positive";
char buffer[16];
localized.append("<span class=\"");
localized.append(class_span);
localized.append("\">");
generatePercentage2(-1 * items[i].value,buffer);
localized.append(buffer);
localized.append("</span>");
localized.append(obj.localizedName);
}
else{
char buffer[16];
std::string class_span = Xor(obj.type == MINUS_PERCENTAGE2,items[i].value < 0) ? "modifier_negative" : "modifier_positive";
if(obj.type == NEUTRAL_PERCENTAGE2) class_span = "modifier_neutral";
localized.append("<span class=\"");
localized.append(class_span);
localized.append("\">");
generatePercentage2(items[i].value,buffer);
localized.append(buffer);
localized.append("</span>");
localized.append(obj.localizedName);
}
localized.append("</div>\r\n");
}
return localized;
}