The process to create a bounce jump is now significantly different in Momentum Mod than it was in TF2, so a guide explaining how to create bounces would be very helpful to alleviate FAQs about the process both from returning TF2 mappers and from mappers new to the gamemode.
Should include:
- An explanation of
trigger_momentum_resetonehop and how to use it for bounces, including useful time values (1 tick for 1:1 tf2, 2-5 ticks for easier timings, etc)
- An explanation on how to use the (not yet implemented as of writing this issue) solution to force grounding / hitting ceilings, avoiding unwanted behavior of shooting yourself down a wall to hit a bounce faster.
- An explanation of how to use
trigger_momentum_limitmovement to force various types of bounces, such as crouched, uncrouched, bouncehop.
Related game issue: momentum-mod/game#1154
The process to create a bounce jump is now significantly different in Momentum Mod than it was in TF2, so a guide explaining how to create bounces would be very helpful to alleviate FAQs about the process both from returning TF2 mappers and from mappers new to the gamemode.
Should include:
trigger_momentum_resetonehopand how to use it for bounces, including useful time values (1 tick for 1:1 tf2, 2-5 ticks for easier timings, etc)trigger_momentum_limitmovementto force various types of bounces, such as crouched, uncrouched, bouncehop.Related game issue: momentum-mod/game#1154