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This repository was archived by the owner on Jul 19, 2019. It is now read-only.
This repository was archived by the owner on Jul 19, 2019. It is now read-only.

Functions using parameters of internal types don't get exposed #31

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@mihe

Any function with a parameter of a type marked as BlueprintInternalUseOnly will currently not get exposed at all.

This includes any asynchronous functions like UKismetSystemLibrary::Delay or UGameplayStatics::LoadStreamLevel.

This is deliberately so until I can figure out how to deal with the FLatentActionInfo stuff.

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