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This repository was archived by the owner on Jul 19, 2019. It is now read-only.
Any function with a parameter of a type marked as
BlueprintInternalUseOnlywill currently not get exposed at all.This includes any asynchronous functions like
UKismetSystemLibrary::DelayorUGameplayStatics::LoadStreamLevel.This is deliberately so until I can figure out how to deal with the
FLatentActionInfostuff.