Currently, the AnalyzeMenu unlocks a tower simply by placing a TowerBlueprint into the slot. To add depth to the game, unlocking a tower should require actual materials gathered from the world (e.g., Wood, Stone) in addition to the blueprint.
- Define a material cost for unlocking
- Before unlocking the tower in the
AnalyzeMenu, check if the player's Inventory contains the required materials.
- If successful, deduct the blueprint and the required materials from the inventory, then start the unlocking phase.
Priority: Low
Currently, the
AnalyzeMenuunlocks a tower simply by placing aTowerBlueprintinto the slot. To add depth to the game, unlocking a tower should require actual materials gathered from the world (e.g., Wood, Stone) in addition to the blueprint.AnalyzeMenu, check if the player'sInventorycontains the required materials.Priority:
Low