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Unexpected behavior on folders with no projects #222

@mio-moto

Description

@mio-moto

I was debugging today a problem with our CI environment on my development machine and noticed a strange bug where the Editor was upgrading randomly, not noticing that my terminal went back to my home folder.

PS C:\Users\mio> Start-UnityEditor -Wait -LogFile build.txt -AdditionalArguments " -buildPlatform Desktop -buildOutput $PWD\Build -buildTarget Win64 "  -ExecuteMethod BuildTools.Pipeline.StartCommandLineBuild -Batchmode -WhatIf
What if: Performing the operation "System.Diagnostics.Process.Start()" on target "C:\Program Files\Unity\Hub\Editor\2020.2.1f1\Editor\Unity.exe -executeMethod BuildTools.Pipeline.StartCommandLineBuild -logFile build.txt -batchmode  -buildPlatform Desktop -buildOutput C:\Users\mio\Build -buildTarget Win64 ".

That is no bug per-se, the command line utility selects the latest editor (due to the missing ProjectVersion.txt). However, the editor still executes fine - because Unity does store the last opened project somewhere (I'm guessing either by registry key or somewhere in LocalAppData), and opens that.

Start-UnityEditor falls back to the latest version, starts the Editor, which then opens the last opened project, no matter which ProjectVersion.txt.

Reproduction

Execute Start-UnityEditor in a folder that does not contain a Unity project

Possible Solutions

Start-UnityEditor should either be able to find the folder that Unity is going to open or exit prematurely with an error code that this folder is not a Unity project folder.

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