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/**
* A plugin to enable iOS In-App Purchases.
*
* Copyright (c) Matt Kane 2011
* Copyright (c) Guillaume Charhon 2012
* Copyright (c) Jean-Christophe Hoelt 2013
* Copyright (c) Marius Milcher 2013
*/
cordova.define("cordova/plugin/InAppPurchase", function(require, exports, module) {
var exec = function (methodName, options, success, error) {
cordova.exec(success, error, "InAppPurchase", methodName, options);
};
var log = function (msg) {
console.log("InAppPurchase[js]: " + msg);
};
var InAppPurchase = function () {
this.options = {};
this.serviceName = "InAppPurchase";
};
// Error codes.
InAppPurchase.ERR_SETUP = 1;
InAppPurchase.ERR_LOAD = 2;
InAppPurchase.ERR_PURCHASE = 3;
InAppPurchase.prototype.init = function (options) {
this.options = {
ready: options.ready || function () {},
purchase: options.purchase || function () {},
restore: options.restore || function () {},
restoreFailed: options.restoreFailed || function () {},
restoreCompleted: options.restoreCompleted || function () {},
error: options.error || function () {}
};
var that = this;
var setupOk = function () {
log('setup ok');
that.options.ready();
// Is there a reason why we wouldn't like to do this automatically?
// YES! it does ask the user for his password.
// that.restore();
};
var setupFailed = function () {
log('setup failed');
options.error(InAppPurchase.ERR_SETUP, 'Setup failed');
};
exec('setup', [], setupOk, setupFailed);
};
/**
* Makes an in-app purchase.
*
* @param {String} productId The product identifier. e.g. "com.example.MyApp.myproduct"
* @param {int} quantity
*/
InAppPurchase.prototype.purchase = function (productId, quantity) {
quantity = (quantity|0) || 1;
var options = this.options;
var purchaseOk = function () {
log('Purchased ' + productId);
if (typeof options.purchase === 'function')
options.purchase(productId, quantity);
};
var purchaseFailed = function () {
var msg = 'Purchasing ' + productId + ' failed';
log(msg);
if (typeof options.error === 'function')
options.error(InAppPurchase.ERR_PURCHASE, msg, productId, quantity);
};
return exec('purchase', [productId, quantity], purchaseOk, purchaseFailed);
};
/**
* Asks the payment queue to restore previously completed purchases.
* The restored transactions are passed to the onRestored callback, so make sure you define a handler for that first.
*
*/
InAppPurchase.prototype.restore = function() {
return exec('restoreCompletedTransactions', []);
};
/**
* Retrieves localized product data, including price (as localized
* string), name, description of multiple products.
*
* @param {Array} productIds
* An array of product identifier strings.
*
* @param {Function} callback
* Called once with the result of the products request. Signature:
*
* function(validProducts, invalidProductIds)
*
* where validProducts receives an array of objects of the form:
*
* {
* id: "<productId>",
* title: "<localised title>",
* description: "<localised escription>",
* price: "<localised price>"
* }
*
* and invalidProductIds receives an array of product identifier
* strings which were rejected by the app store.
*/
InAppPurchase.prototype.load = function (productIds, callback) {
var options = this.options;
if (typeof productIds === "string") {
productIds = [productIds];
}
if (!productIds.length) {
// Empty array, nothing to do.
callback([], []);
}
else {
if (typeof productIds[0] !== 'string') {
var msg = 'invalid productIds given to store.load: ' + JSON.stringify(productIds);
log(msg);
options.error(InAppPurchase.ERR_LOAD, msg);
return;
}
log('load ' + JSON.stringify(productIds));
var loadOk = function (array) {
var valid = array[0];
var invalid = array[1];
log('load ok: { valid:' + JSON.stringify(valid) + ' invalid:' + JSON.stringify(invalid) + ' }');
callback(valid, invalid);
};
var loadFailed = function (errMessage) {
log('load failed: ' + errMessage);
options.error(InAppPurchase.ERR_LOAD, 'Failed to load product data: ' + errMessage);
};
exec('load', [productIds], loadOk, loadFailed);
}
};
/* This is called from native.*/
InAppPurchase.prototype.updatedTransactionCallback = function (state, errorCode, errorText, transactionIdentifier, productId, transactionReceipt) {
// alert(state);
switch(state) {
case "PaymentTransactionStatePurchased":
this.options.purchase(transactionIdentifier, productId, transactionReceipt);
return;
case "PaymentTransactionStateFailed":
this.options.error(errorCode, errorText);
return;
case "PaymentTransactionStateRestored":
this.options.restore(transactionIdentifier, productId, transactionReceipt);
return;
}
};
InAppPurchase.prototype.restoreCompletedTransactionsFinished = function () {
this.options.restoreCompleted();
};
InAppPurchase.prototype.restoreCompletedTransactionsFailed = function (errorCode) {
this.options.restoreFailed(errorCode);
};
/*
* This queue stuff is here because we may be sent events before listeners have been registered. This is because if we have
* incomplete transactions when we quit, the app will try to run these when we resume. If we don't register to receive these
* right away then they may be missed. As soon as a callback has been registered then it will be sent any events waiting
* in the queue.
*/
InAppPurchase.prototype.runQueue = function () {
if(!this.eventQueue.length || (!this.onPurchased && !this.onFailed && !this.onRestored)) {
return;
}
var args;
/* We can't work directly on the queue, because we're pushing new elements onto it */
var queue = this.eventQueue.slice();
this.eventQueue = [];
args = queue.shift();
while (args) {
this.updatedTransactionCallback.apply(this, args);
args = queue.shift();
}
if (!this.eventQueue.length) {
this.unWatchQueue();
}
};
InAppPurchase.prototype.watchQueue = function () {
if (this.timer) {
return;
}
this.timer = window.setInterval(function () {
window.storekit.runQueue();
}, 10000);
};
InAppPurchase.prototype.unWatchQueue = function () {
if (this.timer) {
window.clearInterval(this.timer);
this.timer = null;
}
};
InAppPurchase.prototype.eventQueue = [];
InAppPurchase.prototype.timer = null;
module.exports = new InAppPurchase();
});