if choose[1] or random.random() < randfix:
p = random.randint(y, v)
arena.cells[get_idx(u, p)]
for wall in arena.cells[get_idx(u, p)].walls:
if wall.type == C.RIGHT:
wall.kill()
if choose[2] or random.random() < randfix:
p = random.randint(u+1, x_)
arena.cells[get_idx(p, v)]
for wall in arena.cells[get_idx(p, v)].walls:
if wall.type == C.BOTTOM:
wall.kill()
if choose[3] or random.random() < randfix:
p = random.randint(v+1, y_)
arena.cells[get_idx(u, p)]
for wall in arena.cells[get_idx(u, p)].walls:
if wall.type == C.RIGHT:
wall.kill()`
如题,
` if choose[0] or random.random() < randfix:
p = random.randint(x, u)
for wall in arena.cells[get_idx(p, v)].walls:
if wall.type == C.BOTTOM:
wall.kill()