P2. Run the game inside an editor viewport instead of spawning a separate OS window (the #48 Play button shells out to a standalone process). Scope: - Render the player into an editor dockspace viewport (engine renders to an offscreen render target the editor blits/samples) - Input routing/focus into the embedded view; pause/stop/restart controls - Surfaces in the Devices panel (#77) as the "Local embedded" row Standalone Play (#48) stays as the out-of-process option; this is the in-editor complement. Depends on #48 (play button). Parent: #45.
P2.
Run the game inside an editor viewport instead of spawning a separate OS window (the #48 Play button shells out to a standalone process).
Scope:
Standalone Play (#48) stays as the out-of-process option; this is the in-editor complement.
Depends on #48 (play button). Parent: #45.