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Copy pathmemory.py
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91 lines (77 loc) · 2.37 KB
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# implementation of card game - Memory
import simplegui
import random
# helper function to initialize globals
def new_game():
global deck, card_pos, exposed, zero_pos, mouse_pos
global state, card1, card2, turns
deck = range(8) + range(8)
random.shuffle(deck)
card_pos = [5, 75]
exposed = []
for i in range(len(deck)):
exposed.append(False)
zero_pos = [[0, 0], [50, 0], [50, 100], [0, 100]]
mouse_pos = None
state = 0
card1 = 0
card2 = 0
turns = 0
# define event handlers
def mouseclick(pos):
# add game state logic here
mouse_pos = list(pos)
card_num = mouse_pos[0] / 50
if exposed[card_num] != True:
exposed[card_num] = True
global state, card1, card2, turns
if state == 0:
state = 1
card1 = card_num
elif state == 1:
state = 2
turns += 1
card2 = card_num
else:
state = 1
if deck[card1] != deck[card2]:
exposed[card1] = False
exposed[card2] = False
card1 = card_num
# cards are logically 50x100 pixels in size
def draw(canvas):
for i in range(len(deck)):
if exposed[i] == True:
canvas.draw_text(str(deck[i]), (card_pos[0], card_pos[1]), 75, 'White')
card_pos[0] += 50
zero_pos[0][0] += 50
zero_pos[1][0] += 50
zero_pos[2][0] += 50
zero_pos[3][0] += 50
else:
canvas.draw_polygon(zero_pos , 2, 'Red', "Green")
card_pos[0] += 50
zero_pos[0][0] += 50
zero_pos[1][0] += 50
zero_pos[2][0] += 50
zero_pos[3][0] += 50
# reset horizontal position to prevent the draw handler from
# drawing one deck after the other
card_pos[0] = 5
zero_pos[0][0] = 0
zero_pos[1][0] = 50
zero_pos[2][0] = 50
zero_pos[3][0] = 0
counter = "Turns = " + str(turns)
label.set_text(counter)
# create frame and add a button and labels
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Reset", new_game)
label = frame.add_label("Turns = 0")
# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
# get things rolling
new_game()
frame.start()
# Always remember to review the grading rubric