I was planning on making a mod for these on my own, but figured I may as well recommend them here instead cause why not. Here's some suggestions for new variants that could be added:
Visual Variants:
- Disable Low Stamina Flashing (Self-Explanatory)
[I know that another mod adds this feature, but in my experience it's a little bit buggy and sometimes doesn't work properly.]
Death-Related Variants:
- Death At Low Stamina (Makes it so that when the flashing effects of being at low stamina would occur, it kills the player)
- Death At No Stamina (Makes it so that when at 0 stamina, it kills the player)
[As a side note, these two could be turned into just a single variant that acts as a choice between any divisible-by-10 number between 0-110.]
Gameplay-Related Variants:
- Walljump Stamina Cost (Makes it so that non-neutral walljumps cost the given amount of stamina. Negative values recover stamina, at a cap of whatever the player's maximum stamina is. Can be any divisible-by-10 number between -110 and 110.)
- Neutral Jump Stamina Cost (Makes it so that neutral jumps cost the given amount of stamina. Negative values recover stamina, at a cap of whatever the player's maximum stamina is. Can be any divisible-by-10 number between -110 and 110.)
[This is my favorite variant of them all, as it could be a nice alternative in maps instead of disabling neutral jumps outright.]
I was planning on making a mod for these on my own, but figured I may as well recommend them here instead cause why not. Here's some suggestions for new variants that could be added:
Visual Variants:
[I know that another mod adds this feature, but in my experience it's a little bit buggy and sometimes doesn't work properly.]
Death-Related Variants:
[As a side note, these two could be turned into just a single variant that acts as a choice between any divisible-by-10 number between 0-110.]
Gameplay-Related Variants:
[This is my favorite variant of them all, as it could be a nice alternative in maps instead of disabling neutral jumps outright.]