If, for example, you have diagonal dashes disabled, you input a horizontal dash, then during the freeze frames input a diagonal, the dash will be cancelled. I'm building a map around this mechanic, and I've received feedback from playtesters that this is bad-feeling. I'd like to propose that in this scenario, the dash proceeds with the originally-input direction instead of cancelling.
If, for example, you have diagonal dashes disabled, you input a horizontal dash, then during the freeze frames input a diagonal, the dash will be cancelled. I'm building a map around this mechanic, and I've received feedback from playtesters that this is bad-feeling. I'd like to propose that in this scenario, the dash proceeds with the originally-input direction instead of cancelling.