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Implement an AI #118

Description

@mabre
  • AI base class or interface
  • simple AI which can aim at enemies,
  • considering range of projectiles,
  • considering obstacles,
  • considering wind [a bit],
  • choosing appropriate weapon
  • not hurting friends
  • move to better position
  • jump
  • collect supply drops [only nearby]
  • have different levels of AIs [dummy and simply for now, open new issue for other types]
  • add UI for playing against AI (maybe only 2 player local game for the beginning—we might change the way how teams are associated with players in the future anyway)
  • network game

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