From b2b8da44d2142b5d9a7d1792ec9a06fd0f5e8091 Mon Sep 17 00:00:00 2001 From: Max Heimbrock <43608204+MaxHeimbrock@users.noreply.github.com> Date: Thu, 2 Jul 2026 15:19:19 +0200 Subject: [PATCH] Remove flaky long running audio buffer test --- Tests/PlayMode/AudioBufferTests.cs | 22 ---------------------- 1 file changed, 22 deletions(-) diff --git a/Tests/PlayMode/AudioBufferTests.cs b/Tests/PlayMode/AudioBufferTests.cs index 5678e903..1f8c1e5b 100644 --- a/Tests/PlayMode/AudioBufferTests.cs +++ b/Tests/PlayMode/AudioBufferTests.cs @@ -98,28 +98,6 @@ public IEnumerator AudioBuffer_WhenBufferRunsFull_TriggersCatchupMechanism() _context.Dispose(); } - - [UnityTest, Category("E2E")] - public IEnumerator AudioBuffer_FillLevelStaysStable() - { - yield return SetUp(); - - // Fill buffer above prime within short time - var bufferFillsAbovePrime = new Expectation(() => { return _audioStream.GetBufferFill() > 0.15f; }, 1f); - yield return bufferFillsAbovePrime.Wait(); - Assert.IsNull(bufferFillsAbovePrime.Error); - - // Buffer stays at stable levels over long time - var elapsedTime = 0f; - while (elapsedTime < 3f) - { - elapsedTime += Time.deltaTime; - Assert.That(_audioStream.GetBufferFill(), Is.LessThan(0.8f)); - yield return null; - } - - _context.Dispose(); - } [UnityTest, Category("E2E")] public IEnumerator AudioBuffer_WhenAppForegrounded_BufferIsCleared()