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Copy pathClassMenuState.cpp
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120 lines (109 loc) · 4.53 KB
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//
// Created by lapo on 09/06/22.
//
#include "ClassMenuState.h"
ClassMenuState::ClassMenuState(GameDataRef data) {
this->data=data;
std::string ciao1="Pick da Class";
auto text1=new sf::Text;
text1->setFont(data->font);
text1->setString(ciao1);
text1->setCharacterSize(100);
text1->setScale(data->lenght/1920,data->width/1080);
text1->setPosition((690*data->lenght)/1920,(100*data->width)/1080);
text1->setFillColor(sf::Color::Black);
text1->setOutlineThickness(5);
text1->setOutlineColor(sf::Color::Red);
Vtext.push_back(text1);
/////////////////////////////////////////////////
std::string ciao2="Mage";
auto text2=new sf::Text;
text2->setFont(data->font);
text2->setString(ciao2);
text2->setCharacterSize(50);
text2->setScale(data->lenght/1920,data->width/1080);
text2->setPosition((270*data->lenght)/1920,(950*data->width)/1080);
text2->setFillColor(sf::Color::Black);
text2->setOutlineThickness(5);
text2->setOutlineColor(sf::Color::Red);
Vtext.push_back(text2);
/////////////////////////////////////////////////
std::string ciao3="Knight";
auto text3=new sf::Text;
text3->setFont(data->font);
text3->setString(ciao3);
text3->setCharacterSize(50);
text3->setScale(data->lenght/1920,data->width/1080);
text3->setPosition((900*data->lenght)/1920,(950*data->width)/1080);
text3->setFillColor(sf::Color::Black);
text3->setOutlineThickness(5);
text3->setOutlineColor(sf::Color::Red);
Vtext.push_back(text3);
/////////////////////////////////////////////////
std::string ciao4="Druid";
auto text4=new sf::Text;
text4->setFont(data->font);
text4->setString(ciao4);
text4->setCharacterSize(50);
text4->setScale(data->lenght/1920,data->width/1080);
text4->setPosition((1540*data->lenght)/1920,(950*data->width)/1080);
text4->setFillColor(sf::Color::Black);
text4->setOutlineThickness(5);
text4->setOutlineColor(sf::Color::Red);
Vtext.push_back(text4);
}
ClassMenuState::~ClassMenuState() {
Vtext.clear();
}
void ClassMenuState::Update() {}
void ClassMenuState::Init() {
data->menu->setTextureRect(sf::IntRect(1920,0,1920,1080));
data->menu->setScale(((1*data->lenght)/1920),((1*data->width)/1080));
}
void ClassMenuState::HandleInput() {
sf::Event event;
while (this->data->window.pollEvent(event))
if (sf::Event::Closed == event.type) {
this->data->window.close();
}
if (event.type == sf::Event::MouseButtonPressed) {
if (event.mouseButton.button == sf::Mouse::Left) {
if (data->input.response((100 * data->lenght) / 1920, (300 * data->width) / 1080,
(500 * data->lenght) / 1920, (600 * data->width) / 1080)) {
data-> heroptr=new Mage;
this->data->machine.setNewState(StateRef(new AttackMenuState(data)));
this->data->machine.setReplace(true);
data->music3.stop();
data->music3.play();
data->Va.push_back(new KillsAchivement(data->heroptr));
data->Va.push_back(new DamageAchivement(data->heroptr));
}
if (data->input.response((730 * data->lenght) / 1920, (300 * data->width) / 1080,
(500 * data->lenght) / 1920, (600 * data->width) / 1080)) {
data-> heroptr=new Knight;
this->data->machine.setNewState(StateRef(new AttackMenuState(data)));
this->data->machine.setReplace(true);
data->music3.stop();
data->music3.play();
data->Va.push_back(new KillsAchivement(data->heroptr));
data->Va.push_back(new DamageAchivement(data->heroptr));
}
if (data->input.response((1350 * data->lenght) / 1920, (300 * data->width) / 1080,
(500 * data->lenght) / 1920, (600 * data->width) / 1080)) {
data-> heroptr=new Druid;
this->data->machine.setNewState(StateRef(new AttackMenuState(data)));
this->data->machine.setReplace(true);
data->music3.stop();
data->music3.play();
data->Va.push_back(new KillsAchivement(data->heroptr));
data->Va.push_back(new DamageAchivement(data->heroptr));
}
}
}
}
void ClassMenuState::Draw() {
this->data->window.draw(*data->menu);
for(int i=0;i<Vtext.size();i++) {
data->window.draw(*Vtext.at(i));
}
}