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Copy pathAttackMenuState.cpp
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221 lines (209 loc) · 8.99 KB
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//
// Created by lapo on 09/06/22.
//
#include "AttackMenuState.h"
#include "iostream"
AttackMenuState::AttackMenuState(GameDataRef data) {
this->data=data;
}
void AttackMenuState::Init() {
data->menu->setTextureRect(sf::IntRect(1920*2,0,1920,1080));
data->menu->setScale(((1 * data->lenght) / 1920), ((1 * data->width) / 1080));
X=new sf::Sprite;
auto texture1=new sf::Texture;
texture1->loadFromFile("./sprite/Varie/X.png");
X->setTexture(*texture1);
X->setTextureRect(sf::IntRect(0, 0, 32, 32));
X->setPosition((800*data->lenght) / 1920,(400*data->width) / 1080);
X->setScale(((6.25 * data->lenght) / 1920), ((6.25 * data->width) / 1080));
if(data->first){
CreationEnemy();
data->first=false;
data->heroptr->setPosx((data->heroptr->getPosx() * data->lenght) / 1920);
data->heroptr->setPosx((data->heroptr->getPosx() * data->width) / 1080);
data->heroptr->setPosition(data->heroptr->getPosx(), data->heroptr->getPosy());
data->heroptr->setScale(((12.5 * data->lenght) / 1920), ((12.5 * data->width) / 1080));
data->music1.openFromFile("./music/hollow.wav");
data->music1.setPlayingOffset(sf::seconds(43));
data->music1.play();
}
if(data->again== true) {
data->again=false;
}
std::stringstream ciao1;
ciao1<<"Hp= "<<data->heroptr->getHp()<<"\nStamina= "<<data->heroptr->getStaminaLeft()<<"\nMoney= "<<data->heroptr->getMoney();
auto text1=new sf::Text;
text1->setFont(data->font);
text1->setString(ciao1.str());
text1->setCharacterSize(50);
text1->setScale(data->lenght/1920,data->width/1080);
text1->setPosition((50*data->lenght)/1920,(100*data->width)/1080);
text1->setFillColor(sf::Color::Black);
text1->setOutlineThickness(5);
text1->setOutlineColor(sf::Color::Red);
Vtext.push_back(text1);
/////////////////////////////////////////////////
std::stringstream ciao2;
ciao2<<"HP= "<<data->enemyptr->getHp()<<"\nStamina= "<<data->enemyptr->getStaminaLeft();
auto text2=new sf::Text;
text2->setFont(data->font);
text2->setString(ciao2.str());
text2->setCharacterSize(50);
text2->setScale(data->lenght/1920,data->width/1080);
text2->setPosition((1550*data->lenght)/1920,(100*data->width)/1080);
text2->setFillColor(sf::Color::Black);
text2->setOutlineThickness(5);
text2->setOutlineColor(sf::Color::Red);
Vtext.push_back(text2);
/////////////////////////////////////////////////
std::string ciao3="Normal\nAttack";
auto text3=new sf::Text;
text3->setFont(data->font);
text3->setString(ciao3);
text3->setCharacterSize(30);
text3->setScale(data->lenght/1920,data->width/1080);
text3->setPosition((850*data->lenght)/1920,(270*data->width)/1080);
text3->setFillColor(sf::Color::Black);
text3->setOutlineThickness(5);
text3->setOutlineColor(sf::Color::Red);
Vtext.push_back(text3);
/////////////////////////////////////////////////
std::string ciao4="Strong\nAttack";
auto text4=new sf::Text;
text4->setFont(data->font);
text4->setString(ciao4);
text4->setCharacterSize(30);
text4->setScale(data->lenght/1920,data->width/1080);
text4->setPosition((1050*data->lenght)/1920,(270*data->width)/1080);
text4->setFillColor(sf::Color::Black);
text4->setOutlineThickness(5);
text4->setOutlineColor(sf::Color::Red);
Vtext.push_back(text4);
/////////////////////////////////////////////////
std::string ciao5=" Light\nAttack";
auto text5=new sf::Text;
text5->setFont(data->font);
text5->setString(ciao5);
text5->setCharacterSize(30);
text5->setScale(data->lenght/1920,data->width/1080);
text5->setPosition((850*data->lenght)/1920,(470*data->width)/1080);
text5->setFillColor(sf::Color::Black);
text5->setOutlineThickness(5);
text5->setOutlineColor(sf::Color::Red);
Vtext.push_back(text5);
/////////////////////////////////////////////////
std::string ciao6="Regen";
auto text6=new sf::Text;
text6->setFont(data->font);
text6->setString(ciao6);
text6->setCharacterSize(30);
text6->setScale(data->lenght/1920,data->width/1080);
text6->setPosition((1060*data->lenght)/1920,(480*data->width)/1080);
text6->setFillColor(sf::Color::Black);
text6->setOutlineThickness(5);
text6->setOutlineColor(sf::Color::Red);
Vtext.push_back(text6);
}
AttackMenuState::~AttackMenuState() {
Vtext.clear();
delete X;
}
void AttackMenuState::Update() {}
void AttackMenuState::HandleInput() {
sf::Event event;
sf::Vector2i globalPosition = sf::Mouse::getPosition();
while (this->data->window.pollEvent(event))
if (sf::Event::Closed == event.type) {
this->data->window.close();
}
if (event.type == sf::Event::MouseButtonPressed) {
if (event.mouseButton.button == sf::Mouse::Left) {
if (data->input.response((1000 * data->lenght) / 1920, (400 * data->width) / 1080,
(200 * data->lenght) / 1920, (200 * data->width) / 1080)) {
//regen
data->heroptr->Regen();
data->heroptr->setHasLight(false);
this->data->machine.setNewState(StateRef(new EnemyAttackState(data)));
this->data->machine.setReplace(true);
data->music3.stop();
data->music3.play();
}
if(data->heroptr->CanAttack()) {
if (data->input.response((800 * data->lenght) / 1920, (200 * data->width) / 1080,
(200 * data->lenght) / 1920, (200 * data->width) / 1080)) {
//normal
data->heroptr->setAttack(0);
data->heroptr->setHasLight(false);
this->data->machine.setNewState(StateRef(new PingState(data)));
this->data->machine.setReplace(true);
data->music3.stop();
data->music3.play();
}
if (data->input.response((800 * data->lenght) / 1920, (400 * data->width) / 1080,
(200 * data->lenght) / 1920, (200 * data->width) / 1080)) {
if(data->heroptr->isHasLight()==false) {
//light
data->heroptr->setAttack(1);
data->heroptr->setHasLight(true);
this->data->machine.setNewState(StateRef(new PingState(data)));
this->data->machine.setReplace(true);
data->music3.stop();
data->music3.play();
}
}
if (data->input.response((1000 * data->lenght) / 1920, (200 * data->width) / 1080,
(200 * data->lenght) / 1920, (200 * data->width) / 1080)) {
//strong
data->heroptr->setAttack(2);
data->heroptr->setHasLight(false);
this->data->machine.setNewState(StateRef(new PingState(data)));
this->data->machine.setReplace(true);
data->music3.stop();
data->music3.play();
}
}
}
}
}
void AttackMenuState::Draw() {
data->window.draw(*data->menu);
data->window.draw(*data->heroptr);
data->window.draw(*data->enemyptr);
for(int i=0;i<Vtext.size();i++) {
data->window.draw(*Vtext.at(i));
}
if(data->heroptr->isHasLight()){
data->window.draw(*X);
}
if(!data->heroptr->CanAttack()){
X->setPosition((800*data->lenght) / 1920,(400*data->width) / 1080);
data->window.draw(*X);
X->setPosition((800*data->lenght) / 1920,(200*data->width) / 1080);
data->window.draw(*X);
X->setPosition((1000*data->lenght) / 1920,(200*data->width) / 1080);
data->window.draw(*X);
X->setPosition((800*data->lenght) / 1920,(400*data->width) / 1080);
}
for(int i=0;i<data->heroptr->getObservers().size();i++){
if(data->heroptr->getObservers().at(i)->done)
data->window.draw(*data->heroptr->getObservers().at(i)->GetTrophie());
}
}
void AttackMenuState::CreationEnemy() {
int random=rand()%3;
if(random==0){
data->enemyptr=new Goblin(data->level);
data->enemyptr->setScale(((12.5 * data->lenght) / 1920), ((12.5 * data->width) / 1080));
}
if(random==1){
data->enemyptr=new Rat(data->level);
data->enemyptr->setScale(((12.5 * data->lenght) / 1920), ((12.5 * data->width) / 1080));
}
if(random==2) {
data->enemyptr = new Dragon(data->level);
data->enemyptr->setScale(((9 * data->lenght) / 1920), ((9 * data->width) / 1080));
data->enemyptr->setPosx(data->lenght - ((data->lenght * (1920 - data->enemyptr->getPosx())) / 1920));
data->enemyptr->setPosy(((data->enemyptr->getPosy() * data->width) / 1080) - 208);
data->enemyptr->setPosition(data->enemyptr->getPosx(), data->enemyptr->getPosy());
}
}