-
Notifications
You must be signed in to change notification settings - Fork 10
Expand file tree
/
Copy pathMakefile
More file actions
271 lines (195 loc) · 9.97 KB
/
Copy pathMakefile
File metadata and controls
271 lines (195 loc) · 9.97 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
V=1
SOURCE_DIR=src
BUILD_DIR=build
N64_CFLAGS += -O3 -DNDEBUG
include $(N64_INST)/include/n64.mk
N64_ROM_TITLE = "Spellcraft"
N64_ROM_REGION = E
N64_ROM_SAVETYPE = sram256k
include $(T3D_INST)/t3d.mk
MK_ASSET=$(N64_INST)/bin/mkasset
N64_C_AND_CXX_FLAGS += -Og
all: spellcraft.z64
.PHONY: all
tests: spellcraft_test.z64
.PHONY: tests
###
# fonts
###
FONT_SOURCES := $(shell find assets/ -type f -name '*.ttf' | sort)
FONTS := $(FONT_SOURCES:assets/%.ttf=filesystem/%.font64)
MKFONT_FLAGS ?=
filesystem/%.font64: assets/%.ttf
@mkdir -p $(dir $@)
@echo " [FONT] $@"
@$(N64_MKFONT) $(MKFONT_FLAGS) -o $(dir $@) "$<"
filesystem/fonts/HeavyEquipment.font64: MKFONT_FLAGS=--charset assets/fonts/alpha-cap.txt --monochrome -s 36
###
# images
###
PNG_RGBA16 := $(shell find assets/ -type f -name '*.png' | sort)
MKSPRITE_FLAGS ?=
SPRITES := $(PNG_RGBA16:assets/%.png=filesystem/%.sprite)
.SECONDEXPANSION:
filesystem/%.sprite: assets/%.png $$(wildcard assets/%.json)
@mkdir -p $(dir $@)
@echo " [SPRITE] $@"
$(N64_MKSPRITE) -f ${shell jq -r .format ${<:%.png=%.json} || echo AUTO} --compress -o "$(dir $@)" "$<"
###
# script dependencies
###
EXPORT_SOURCE := $(shell find tools/mesh_export/ -type f -name '*.py' | sort)
###
# t3d_meshes
###
# BLENDER_5 := /home/james/Blender/blender-4.5.8-linux-x64/blender
MESH_SOURCES := $(shell find assets/meshes -type f -name '*.blend' | sort)
TMESHES := $(MESH_SOURCES:assets/meshes/%.blend=filesystem/meshes/%.tmesh)
filesystem/meshes/%.tmesh filesystem/meshes/%.anim: assets/meshes/%.blend tools/mesh_export/t3d_mesh.d.template
@mkdir -p $(dir $@)
@mkdir -p $(dir $(@:filesystem/meshes/%.tmesh=build/assets/meshes/%.tmesh))
$(BLENDER_5) $< --background --log-level fatal --addons fast64-main,mesh_export --python-exit-code 1 --python tools/mesh_export/t3d_mesh.py -- $(@:filesystem/meshes/%.tmesh=build/assets/meshes/%.tmesh)
$(MK_ASSET) -o $(dir $@) -w 256 $(@:filesystem/meshes/%.tmesh=build/assets/meshes/%.tmesh)
-cp $(@:filesystem/meshes/%.tmesh=build/assets/meshes/%.anim) $(@:%.tmesh=%.anim)
assets/game_objects.json: tools/mesh_export/rebuild_prefabs.py $(EXPORT_SOURCE)
$(BLENDER_5) --background --log-level fatal --addons fast64-main,mesh_export --python-exit-code 1 --python tools/mesh_export/rebuild_prefabs.py -- assets/game_objects.json
###
# materials
###
MATERIAL_SOURCES := $(shell find assets/ -type f -name '*.mat.json' | sort)
MATERIAL_BLENDER_SOURCES := $(shell find assets/ -type f -name '*.mat.blend' | sort)
MATERIALS := $(MATERIAL_SOURCES:assets/%.mat.json=filesystem/%.mat) $(MATERIAL_BLENDER_SOURCES:assets/%.mat.blend=filesystem/%.mat)
filesystem/%.mat: assets/%.mat.json tools/mesh_export/material.d.template
@mkdir -p $(dir $@)
@mkdir -p $(dir $(@:filesystem/%.mat=build/assets/%.mat))
python3 tools/mesh_export/material.py --default assets/materials/default.mat.json $< $(@:filesystem/%.mat=build/assets/%.mat)
$(MK_ASSET) -o $(dir $@) -w 4 $(@:filesystem/%.mat=build/assets/%.mat)
filesystem/%.mat: assets/%.mat.blend tools/mesh_export/material_fast64.d.template
@mkdir -p $(dir $@)
@mkdir -p $(dir $(@:filesystem/%.mat=build/assets/%.mat))
$(BLENDER_5) $< --background --log-level fatal --addons fast64-main,mesh_export --python-exit-code 1 --python tools/mesh_export/material_fast64.py -- $@
list_materials: $(MATERIALS)
echo $(MATERIALS)
###
# sound effects
###
SOUND_EFFECT_SOURCES := $(shell find assets/ -type f -name '*.wav' | sort)
SOUND_EFFECTS := $(SOUND_EFFECT_SOURCES:assets/%.wav=filesystem/%.wav64)
filesystem/%.wav64: assets/%.wav $$(wildcard assets/%.txt)
@mkdir -p $(dir $@)
@echo " [AUDIO] $@"
$(N64_AUDIOCONV) ${shell cat ${<:%.wav=%.txt} || echo --wav-compress 1 --wav-resample 22050} -o $@ $<
###
# music
###
MUSIC_SOURCES := $(shell find assets/ -type f -name '*.mp3' | sort)
MUSIC := $(MUSIC_SOURCES:assets/%.mp3=filesystem/%.wav64)
filesystem/%.wav64: assets/%.mp3 $$(wildcard assets/%.txt)
@mkdir -p $(dir $@)
@echo " [AUDIO] $@"
$(N64_AUDIOCONV) ${shell cat ${<:%.mp3=%.txt} || echo --wav-compress 1 --wav-resample 22050} -o $@ $<
###
# material_builder
###
assets/materials/materials.blend: tools/mesh_export/material_generator.py $(MATERIAL_SOURCES)
$(BLENDER_5) --background --log-level fatal --addons fast64-main,mesh_export --python-exit-code 1 --python tools/mesh_export/material_generator.py -- $@ $(MATERIAL_SOURCES)
###
# cutscenes
###
SCRIPTS := $(shell find assets -type f -name '*.script' | sort)
SCRIPTS_COMPILED := $(SCRIPTS:assets/%=filesystem/%)
build/cutscene/function_defs.json: src/cutscene/cutscene_step_fn.c src/cutscene/expression_fn.c
@mkdir -p build/cutscene/
python3 tools/mesh_export/generate_function_defs.py
build/assets/scripts/globals.json build/assets/scripts/globals.dat src/player/inventory_mapping.c src/cutscene/global_list.h: tools/mesh_export/globals.py assets/scripts/globals.script build/cutscene/function_defs.json
@mkdir -p build/assets/scripts/
python3 tools/mesh_export/globals.py build/assets/scripts/globals src/player/inventory_mapping.c src/cutscene/global_list.h assets/scripts/globals.script
filesystem/scripts/globals.dat: build/assets/scripts/globals.dat
$(MK_ASSET) -o $(dir $@) -w 4 $<
filesystem/scripts/%.script: assets/scripts/%.script build/assets/scripts/globals.json build/cutscene/function_defs.json tools/mesh_export/cutscene.d.template
@mkdir -p $(dir $@)
@mkdir -p $(dir $(@:filesystem/%=build/assets/%))
python3 tools/mesh_export/cutscene.py -g build/assets/scripts/globals.json $< $(@:filesystem/%=build/assets/%)
$(MK_ASSET) -o $(dir $@) -w 4 $(@:filesystem/%=build/assets/%)
filesystem/scenes/%.script: assets/scenes/%.script build/assets/scenes/%.json assets/scenes/%.blend build/assets/scripts/globals.json tools/mesh_export/cutscene.d.template
@mkdir -p $(dir $@)
@mkdir -p $(dir $(@:filesystem/%=build/assets/%))
python3 tools/mesh_export/cutscene.py -g build/assets/scripts/globals.json -c $(@:filesystem/%.script=build/assets/%.json) $< $(@:filesystem/%=build/assets/%)
$(MK_ASSET) -o $(dir $@) -w 4 $(@:filesystem/%=build/assets/%)
###
# scenes
###
SCENE_SOURCES := $(shell find assets/scenes -type f -name '*.blend' | sort)
SCENES := $(SCENE_SOURCES:assets/scenes/%.blend=filesystem/scenes/%.scene)
.SECONDEXPANSION:
filesystem/scenes/%.scene: assets/scenes/%.blend $$(wildcard assets/scenes/%.script) build/assets/scripts/globals.json build/cutscene/function_defs.json tools/mesh_export/scene.d.template
@mkdir -p $(dir $@)
@mkdir -p $(dir $(@:filesystem/scenes/%.scene=build/assets/scenes/%.scene))
echo $@ $<
$(BLENDER_5) $< --background --log-level fatal --addons fast64-main,mesh_export --python-exit-code 1 --python tools/mesh_export/scene.py -- $(@:filesystem/scenes/%.scene=build/assets/scenes/%.scene) $(@:%.scene=%.overworld)
$(MK_ASSET) -o $(dir $@) -w 256 $(@:filesystem/scenes/%.scene=build/assets/scenes/%.scene)
-cp $(@:filesystem/scenes/%.scene=build/assets/scenes/%.sanim) $(@:%.scene=%.sanim)
filesystem/scenes/%.overworld build/assets/scenes/%.json: filesystem/scenes/%.scene;
build/assets/scenes/%_exits.txt: assets/scenes/%.blend tools/mesh_export/find_exits.py
@mkdir -p $(dir $@)
$(BLENDER_5) $< --background --log-level fatal --addons fast64-main,mesh_export --python-exit-code 1 --python tools/mesh_export/find_exits.py -- $@
all_exits: $(SCENE_SOURCES:assets/scenes/%.blend=build/assets/scenes/%_exits.txt)
.PHONY: all_exits
###
# microcode
###
# %_defs.h: %.S tools/generate_rsp_defs.js
# mips-n64-objdump -s -j .data $(<:src/%.S=build/%.elf) > $(<:src/%.S=build/%.objdump)
# mips-n64-nm $(<:src/%.S=build/%.elf) > $(<:src/%.S=build/%.nm)
# node tools/generate_rsp_defs.js $(<:src/%.S=build/%.objdump) $(<:src/%.S=build/%.nm) $@
###
# tests
###
build/test_result.txt: $(EXPORT_SOURCE)
@mkdir -p $(dir $@)
python3 tools/mesh_export/cutscene_test.py
echo "success" > $@
build/blender_results.txt: $(EXPORT_SOURCE)
@mkdir -p $(dir $@)
$(BLENDER_5) --background --log-level fatal --addons fast64-main,mesh_export --python-exit-code 1 --python tools/mesh_export/tests.py
echo "success" > $@
###
# source code
###
SOURCES := $(shell find src/ ! -name '*_test.c' ! -name 'main.c' ! -name 'inventory_mapping.c' -type f -name '*.c' | sort) src/player/inventory_mapping.c
SOURCE_OBJS := $(SOURCES:src/%.c=$(BUILD_DIR)/%.o)
UCODES := $(shell find src/ -type f -name '*.S' | sort)
UCODE_OBJS := $(UCODES:src/%.S=$(BUILD_DIR)/%.o)
OBJS := $(BUILD_DIR)/main.o $(SOURCE_OBJS) $(UCODE_OBJS)
TEST_SOURCES := $(shell find src/ -type f -name '*_test.c' | sort)
TEST_SOURCE_OBJS := $(TEST_SOURCES:src/%.c=$(BUILD_DIR)/%.o)
TEST_OBJS := $(SOURCE_OBJS) $(TEST_SOURCE_OBJS) $(UCODE_OBJS)
filesystem/: $(SPRITES) $(TMESHES) $(MATERIALS) $(SCENES) $(REPAIRS) $(FONTS) $(SCRIPTS_COMPILED) $(SOUND_EFFECTS) $(MUSIC) filesystem/scripts/globals.dat
$(BUILD_DIR)/spellcraft.dfs: filesystem/ $(SPRITES) $(TMESHES) $(MATERIALS) $(SCENES) $(REPAIRS) $(FONTS) $(SCRIPTS_COMPILED) $(SOUND_EFFECTS) $(MUSIC) filesystem/scripts/globals.dat
$(BUILD_DIR)/spellcraft.elf: $(OBJS)
$(BUILD_DIR)/spellcraft_test.elf: $(TEST_OBJS)
build/%.asm: build/%.o
mips-linux-gnu-objdump -S --disassemble $< > $@
spellcraft.z64: N64_ROM_TITLE="SpellCraft"
spellcraft.z64: $(BUILD_DIR)/spellcraft.dfs
spellcraft_test.z64: N64_ROM_TITLE="SpellCraft Test"
spellcraft_test.z64: $(BUILD_DIR)/spellcraft.dfs
clean:
rm -rf $(BUILD_DIR)/* filesystem/ *.z64
.PHONY: clean
clean-fs:
rm -rf filesystem/ $(BUILD_DIR)/spellcraft.dfs
.PHONY: clean-resource
clean-src:
find build -name "*.o" -type f -delete
find build -name "*.d" -type f -delete
check-pairings:
node tools/pairing_checker.js $(SOURCES) src/main.c
.PHONY: check-pairings
ALL_PYTHON := $(shell find tools -type f -name '*.py' | sort)
tools/mesh_export.zip: tools/mesh_export/__init__.py $(ALL_PYTHON)
cd tools; zip -r mesh_export.zip mesh_export/
build/strings.txt: tools/mesh_export/export_text.py $(SCRIPTS)
$(BLENDER_5) --background --log-level fatal --addons fast64-main,mesh_export --python-exit-code 1 --python tools/mesh_export/export_text.py -- $@ $(SCRIPTS)
DEPENDENCY_FILES := $(shell find build/ -name '*.d' 2>/dev/null)
-include $(DEPENDENCY_FILES)