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Copy pathTexture.cpp
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28 lines (25 loc) · 1.02 KB
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Copy pathTexture.cpp
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28 lines (25 loc) · 1.02 KB
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#include "Texture.h"
Texture::Texture()
: Width{ 0 }, Height{ 0 }, Internal_Format{ GL_RGB }, Image_Format{ GL_RGB }, Wrap_S{ GL_REPEAT }, Wrap_T{ GL_REPEAT }, Filter_Min{ GL_LINEAR }, Filter_Max{ GL_LINEAR }
{
glGenTextures(1, &this->ID);
}
void Texture::generate(unsigned int width, unsigned int height, unsigned char* data)
{
this->Width = width;
this->Height = height;
// create Texture
glBindTexture(GL_TEXTURE_2D, this->ID);
glTexImage2D(GL_TEXTURE_2D, 0, this->Internal_Format, width, height, 0, this->Image_Format, GL_UNSIGNED_BYTE, data);
// set Texture wrap and filter modes
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, this->Wrap_S);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, this->Wrap_T);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, this->Filter_Min);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, this->Filter_Max);
// unbind texture
glBindTexture(GL_TEXTURE_2D, 0);
}
void Texture::bind() const
{
glBindTexture(GL_TEXTURE_2D, this->ID);
}