[1.21.1] New architecture#51
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…rrors, build passes
…owns config definition
…delete old BaseCommandHandler
…/interface split)
…lder, ConfigValue, CommandBuilder, CommandContext, PlayerMessenger)
Update submodule reference and adjust AE2 interface mixins/commands. - Update core submodule commit. - CommandContext: reload common NeoForge config from disk (via ConfigTracker) before HTTP server restart to ensure new values take effect; guard when config directory is null. - AEGridMixin: use PlayerIdentity for controller fallback and owner lookup; create FakePlayer GameProfile from PlayerIdentity when AE controller profile is missing; web$getOwnerProfile now returns PlayerIdentity. - AEPlayerDataMixin: web$getPlayerProfile now returns PlayerIdentity and uses profile variable consistently, falling back to a generated GameProfile when needed. These changes centralize player identity handling and ensure config changes are picked up before restarting the HTTP server.
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