Capture mouse for SDL only means that the window will get the events of the mouse even if it's outside of the window. Nothing else. To capture the mouse like in games like Minecraft, [SDL_SetRelativeMouseMode](https://wiki.libsdl.org/SDL2/SDL_SetRelativeMouseMode) should be called. @kmamal
Capture mouse for SDL only means that the window will get the events of the mouse even if it's outside of the window. Nothing else.
To capture the mouse like in games like Minecraft, SDL_SetRelativeMouseMode should be called.
@kmamal