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393 lines (324 loc) · 13.7 KB
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using RRFull.ClientObjects;
using RRFull.ClientObjects.Cvars;
using RRFull.Clockwork;
using RRFull.Configs;
using RRFull.Configs.ConfigSystem;
using RRFull.Events;
using RRFull.GenericObjects;
using RRFull.Memory;
using RRFull.Params.CSHelper;
using RRFull.Skills;
using RRFull.Skills.EnvironmentSkillMods;
using RRFull.Skills.GamePlaySkillMods;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace RRFull
{
class Henker
{
//public Menu.Menu Menu;
public static Henker Singleton;
//public static RPCMemSlave RPC = new RPCMemSlave();
//public Offsets Offsets = new Offsets();
public MemoryLoader Memory;
public Engine Engine;
public Client Client;
public ConvarManager ConvarManager;
//public Config Config = new Config();
public long _currentFPS = 0;
private long _renderedFrames = 0;
private DateTime _previousFrameUpdate = DateTime.Now;
private DateTime _previousDeltaUpdate = DateTime.Now;
private Thread _entityUpdateThread;
private List<SkillMod> _skillMods = new List<SkillMod>();
private bool _processActive = false;
public string[] GetModuleNames()
{
List<string> _names = new List<string>();
foreach (var item in _skillMods)
{
_names.Add(string.Format("Module {0} - Standalone", item.ToString().Substring(item.ToString().LastIndexOf('.'))));
}
return _names.ToArray();
}
private Timer _T;
public Henker()
{
ConsoleHelper.Write("[Resurrected SoL F8 Framework]\n", ConsoleColor.Blue);
g_Globals.Offset = Offsets.Load();
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
AppDomain.CurrentDomain.FirstChanceException += CurrentDomain_FirstChanceException;
Clock.Initialize();
if (!System.IO.File.Exists(g_Globals.NickConfig))
Serializer.SaveJson(ConsoleHelper.ColorCaptureInput("Enter Nickname"), g_Globals.NickConfig);
g_Globals.Nickname = Serializer.LoadJson<string>(g_Globals.NickConfig);
ConsoleHelper.ShowAction("User Found! ", 33);
ConsoleHelper.ConfirmAction("Welcome " + g_Globals.Nickname + "! =)");
EventManager.OnPanic += EventManager_OnPanic;
//we might aswell call Start in here and leave it private.
Singleton = this;
//Configs.ConfigFactory.CreateNewConfig();
Start();
}
private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Console.WriteLine(e.ToString());
}
private void CurrentDomain_FirstChanceException(object sender, FirstChanceExceptionEventArgs e)
{
Console.WriteLine(e.Exception.ToString());
}
private Modus previousMode;
private void EventManager_OnPanic(bool obj)
{
if (obj)
{
previousMode = StateMachine.ClientModus;
StateMachine.ClientModus = Modus.leaguemode;
return;
}
StateMachine.ClientModus = previousMode;
}
private void Start()
{
Memory = new MemoryLoader("csgo");
Memory.OnProcessLoaded += Memory_OnProcessLoaded;
Memory.OnProcessExited += Memory_OnProcessExited;
Memory.Query();
}
private void Memory_OnProcessExited()
{
Environment.Exit(0);
}
private ParamManager paramManager;
private void Memory_OnProcessLoaded()
{
//var _opt = RPC.Request(111);
//if (!System.IO.File.Exists(g_Globals.Offsets))
// Environment.FailFast("Could not load offsets");
ConfigFactory.TryLoadConfig();
ScanOffsets();
Walk();
if (g_Globals.Offset.dwViewMatrix == 0
|| g_Globals.Offset.dwEntityList == 0
|| g_Globals.Offset.dwGameRulesProxy == 0
|| g_Globals.Offset.dwGlowObjectManager == 0
|| g_Globals.Offset.dwRadarBase == 0
|| g_Globals.Offset.dwForceJump == 0
|| g_Globals.Offset.dwForceAttack == 0)
ConsoleHelper.ConfirmAction("Couldnt catch all Unicorns!\n Starting anyway...");
ConsoleHelper.ConfirmAction("OK!");
Engine = new Engine(Memory.Modules["engine.dll"], (uint)g_Globals.Offset.dwClientState);
Client = new Client(Memory.Modules["client.dll"], (uint)g_Globals.Offset.dwEntityList, Engine);
ConvarManager = new ConvarManager();
_processActive = true;
paramManager = new ParamManager();
paramManager.ParseParams();
Create();
_entityUpdateThread = new Thread(EntityUpdate);
_entityUpdateThread.Name = "#" + Generators.GetRandomString(10);
_entityUpdateThread.SetApartmentState(ApartmentState.STA);
_entityUpdateThread.Start();
paramManager.Hook();
}
private void ScanOffsets()
{
ConsoleHelper.ShowAction("Scanning...", 33);
//var _getOffsetPatterns = RPC.Request(112);
MemoryManager.PatMod.ModulePattern[] _dmp = Serializer.LoadJson<MemoryManager.PatMod.ModulePattern[]>(g_Globals.Signatures);
foreach (var item in _dmp)
{
if (Memory.Reader.DumpModule(Memory.ProcessModules[item.ModuleName]))
{
foreach (var _off in item.Patterns)
{
ApplyOffset(_off.Name, Read(_off));
}
}
}
}
private int Read(MemoryManager.PatMod.SerialPattern _pattern)
{
if(_pattern.Name == "m_dwGetAllClasses")
{
var _address = Memory.Reader.GetAllClasses(_pattern.Pattern, RedRain.ScanFlags.SUBSTRACT_BASE, new int[] { 1, 0 }, _pattern.Extra);
return _address;
}
if (_pattern.SubtractOnly)
return Memory.Reader.FindPattern(_pattern.Pattern, RedRain.ScanFlags.SUBSTRACT_BASE, _pattern.Offset, _pattern.Extra);
if (_pattern.Relative)
return Memory.Reader.FindPattern(_pattern.Pattern, RedRain.ScanFlags.READ | RedRain.ScanFlags.SUBSTRACT_BASE, _pattern.Offset, _pattern.Extra);
return Memory.Reader.FindPattern(_pattern.Pattern, RedRain.ScanFlags.READ, _pattern.Offset, _pattern.Extra);
}
private void ApplyOffset(string name, int offset)
{
var _ok = g_Globals.Offset.GetType();
FieldInfo propertyInfo = g_Globals.Offset.GetType().GetField(name);
propertyInfo.SetValue(g_Globals.Offset, offset);
}
private void Create()
{
_skillMods.Add(new SkillModSoundEffects(Engine, Client));
_skillMods.Add(new SkillModVisible(Engine, Client));
_skillMods.Add(new SkillModAim(Engine, Client));
_skillMods.Add(new SkillModNeon(Engine, Client));
_skillMods.Add(new SkillModHBTrigger(Engine, Client));
_skillMods.Add(new SkillModDrawing(Engine, Client));
_skillMods.Add(new SkillModBunny(Engine, Client));
_skillMods.Add(new SkillModConvar(Engine, Client));
_skillMods.Add(new SkillModCham(Engine, Client));
_skillMods.Add(new SkillModSkin(Engine, Client));
_skillMods.Add(new SkillModEnvironmentControl(Engine, Client));
_skillMods.Add(new SkillModSpriteController(Engine, Client));
}
private void EntityUpdate()
{
while (!Memory.Reader.IsDisposed)
{
if (Memory.Reader.IsDisposed)
break;
try
{
foreach (var item in _skillMods)
{
item.Start();
}
var _updateResult = Client.Update();
switch (_updateResult)
{
case UpdateResult.OK:
RunModules();
break;
case UpdateResult.NewState:
//Thread.Sleep(100);
//break;
case UpdateResult.LevelChanged:
case UpdateResult.Pending:
case UpdateResult.None:
default:
Thread.Sleep(1);
break;
}
foreach (var item in _skillMods)
{
item.End();
}
_previousDeltaUpdate = DateTime.Now;
CalculateFramesPerSecond();
}
catch (Exception e)
{
//throw e;
//Program.Log(e.ToString());
Client.Dirty();
}
}
//Console.WriteLine("Process Exited?");
Environment.Exit(0);
}
private void RunModules()
{
foreach (var item in _skillMods)
item.Before();
foreach (var item in _skillMods)
item.Update();
foreach (var item in _skillMods)
item.AfterUpdate();
}
private void CalculateFramesPerSecond()
{
_renderedFrames++;
if ((DateTime.Now - _previousFrameUpdate).TotalSeconds >= 1)
{
_currentFPS = _renderedFrames;
_renderedFrames = 0;
_previousFrameUpdate = DateTime.Now;
}
}
public void Walk()
{
//dont deref the pointer for all classes
var _firstclass = Memory.Modules["client.dll"] + g_Globals.Offset.m_dwGetAllClasses;
//0xDB601C
//0x3AFDFA
List<ClientClass_t> _classes = new List<ClientClass_t>();
do
{
var _n = Memory.Reader.Read<ClientClass_t>(_firstclass);
var _recvTable = Memory.Reader.Read<RecvTable>(_n.m_pRecvTable);
ReadTableEx(_recvTable);
_firstclass = _n.m_pNext; // Memory.Reader.Read<IntPtr>();
} while (_firstclass != IntPtr.Zero);
var s = new StringBuilder();
foreach (var item in g_Globals.NetVars)
{
s.AppendLine(item.Key + " : " + "0x" + item.Value.ToString("x").ToUpper());
}
System.IO.File.WriteAllText("offsets.txt", s.ToString());
}
private Dictionary<ClientClass_t, DataTable> Tables = new Dictionary<ClientClass_t, DataTable>();
//if we have a proxy table we can reiterate the props by getting the others.
private void ReadTableEx(RecvTable _table)
{
var _tblname = Memory.Reader.ReadString(_table.m_pNetTableName, Encoding.UTF8);
//_table.
//List<RecvProp> _props = new List<RecvProp>();
//RecvProp[] _props = new RecvProp[_table.m_nProps];
for (int i = 0; i < _table.m_nProps; i++)
{
//if (!_tblname.StartsWith("DT_")) continue;
var _prop = Memory.Reader.Read<RecvProp>(new IntPtr((int)_table.m_pProps + (i * 0x3C)));
var _name = Memory.Reader.ReadString(new IntPtr(_prop.m_pVarName), Encoding.UTF8);
//Console.WriteLine(_name);
//_props.Add(_prop);
//_props[i]
if (_prop.m_RecvType == ePropType.DataTable)
ReadTableEx(Memory.Reader.Read<RecvTable>((IntPtr)_prop.m_pDataTable));
if (_prop.m_Offset == 0)
continue;
if (!g_Globals.NetVars.ContainsKey(_tblname + "::" + _name))
{
g_Globals.NetVars.Add(_tblname + "::" + _name, _prop.m_Offset);
}
}
}
private RecvProp[] ReadTable(RecvTable _table)
{
var _tblname = Memory.Reader.ReadString(_table.m_pNetTableName, Encoding.UTF8);
//_table.
List<RecvProp> _props = new List<RecvProp>();
//RecvProp[] _props = new RecvProp[_table.m_nProps];
for (int i = 0; i < _table.m_nProps; i++)
{
var _prop = Memory.Reader.Read<RecvProp>(new IntPtr((int)_table.m_pProps + (i * 0x3C)));
var _name = Memory.Reader.ReadString(new IntPtr(_prop.m_pVarName), Encoding.UTF8);
Console.WriteLine(_name);
if (_prop.m_Offset == 0)
continue;
if (!g_Globals.NetVars.ContainsKey(_tblname + "::" + _name))
{
g_Globals.NetVars.Add(_tblname + "::" + _name, _prop.m_Offset);
}
_props.Add(_prop);
//_props[i]
if (_prop.m_RecvType == ePropType.DataTable)
_props.AddRange(ReadTable(Memory.Reader.Read<RecvTable>((IntPtr)_prop.m_pDataTable)));
}
return _props.ToArray();
}
//private Dictionary<string, Dictionary<string, int>> _omg = new Dictionary<string, Dictionary<string, int>>();
}
public class DataTable
{
public ClientClass_t ClientClass;
public RecvTable Table;
public List<RecvProp> Props;
}
}