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165 lines (143 loc) · 6.16 KB
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;; style.lisp
;;
;; Copyright (c) 2022 Jeremiah LaRocco <jeremiah_larocco@fastmail.com>
(in-package #:simple-gl)
(defclass style ()
((enabled :initform t
:initarg :enabled
:accessor enabledp
:documentation "Whether this shader is enabled or not.")
(program :initform 0
:accessor program
:type fixnum
:documentation "OpenGL program handle.")
(shaders :initform nil
:type (or null list)
:accessor shaders
:initarg :shaders
:documentation "List of shaders for this style.")
(poly-mode :initform :fill
:accessor poly-mode
:initarg :poly-mode
:documentation "Polygon mode (:fill or :line) for this style.")))
(defmethod clone ((old style))
(with-slots (enabled program shaders poly-mode) old
(make-instance 'style
:poly-mode poly-mode
:enabled enabled
:shaders (mapcar #'clone shaders))))
(defmethod update ((style style) elapsed-seconds)
(declare (ignorable style elapsed-seconds))
nil)
(defmethod needs-rebuild ((style style))
(with-slots (shaders) style
(loop
:for shader :in shaders
:when (needs-rebuild shader)
:collect shader)))
(defmethod show-info ((style style) &key (indent 0))
(let ((this-ws (indent-whitespace indent))
(plus-ws (indent-whitespace (+ 1 indent)))
(plus-plus-ws (indent-whitespace (+ 2 indent))))
(format t "~aStyle:~%" this-ws)
(show-slots plus-ws style '(shaders program ))
(with-slots (program) style
(format t "~aProgram ~a:~%" plus-ws program)
(dolist (attrib '(:delete-status
:link-status
:validate-status
:info-log-length
:attached-shaders
:active-atomic-counter-buffers
:active-attributes
:active-attribute-max-length
:active-uniforms
:active-uniform-blocks
:active-uniform-block-max-name-length
:active-uniform-max-length
;; :compute-work-group-size
:program-binary-length
:transform-feedback-buffer-mode
:transform-feedback-varyings
:transform-feedback-varying-max-length
;; :geometry-vertices-out
;; :geometry-input-type
;; :geometry-output-type
))
(format t "~a~a : ~a~%" plus-plus-ws attrib (gl:get-program program attrib)))
(dotimes (idx (gl:get-program program :active-attributes))
(multiple-value-bind (size type name) (gl:get-active-attrib program idx)
(format t "~aAttrib ~a ~a size ~a~%" plus-plus-ws name type size)))
(let ((gl-shaders (gl:get-attached-shaders program)))
(format t "~aOpenGL Shaders: ~a~%" plus-ws gl-shaders)
(dolist (shader gl-shaders)
(format t "~aShader ~a~%" plus-ws shader)
(dolist (attrib '(:shader-type
:delete-status :compile-status :info-log-length :shader-source-length))
(format t "~a~a : ~a~%" plus-plus-ws attrib (gl:get-shader shader attrib))))))))
(defmethod cleanup ((style style))
(with-slots (shaders program) style
(when shaders
(dolist (shade shaders)
(with-slots (shader) shade
(when (and (not (zerop shader))
(not (zerop program)))
(gl:detach-shader program shader)))
(cleanup shade)))
(when (not (zerop program))
(gl:delete-program program)
(setf program 0))))
(define-condition shader-link-error (shader-error) ())
(define-condition shader-validate-error (shader-error) ())
(defmethod build-style ((style style))
"Compile and link a shader program, including validation."
(with-slots (program shaders) style
;; Compile all shaders
(when (zerop program)
(setf program (gl:create-program)))
(dolist (gl-shader shaders)
(when (and (not (zerop (shader gl-shader))) (not (zerop program)))
(gl:detach-shader program (shader gl-shader)))
(initialize gl-shader)
(gl:attach-shader program (shader gl-shader))
(gl:delete-shader (shader gl-shader)))
;; Link
(gl:link-program program)
;; Check for errors and validate program
(let ((status (gl:get-program program :link-status)))
(when (not (eq t status))
(format t "~a ~a ~a~%" status program (gl:get-program-info-log program))
(error 'shader-link-error
:status status
:object program
:info-log (gl:get-program-info-log program))))
(gl:validate-program program)
(let ((status (gl:get-program program :validate-status)))
(when (not (eq t status))
(restart-case
(error 'shader-link-error
:status status
:object program
:info-log (gl:get-program-info-log program))
(ignore-validation-error () t))))
program))
(defmethod use-style ((style style))
(with-slots (program poly-mode) style
(gl:polygon-mode :front-and-back
poly-mode)
(gl:use-program program))
t)
(defun make-style-from-files (&rest shaders)
(if shaders
(make-instance 'style :shaders (mapcar #'read-shader shaders))
(error "No shaders for style.")))
(defun style-from-directory (directory-name &optional (pattern "*"))
(apply #'make-style-from-files (uiop:directory-files directory-name pattern)))
(defun point-style (&rest extra-shaders)
(if extra-shaders
(apply #'make-style-from-files "position-color-vertex.glsl" "point-fragment.glsl" extra-shaders)
(make-style-from-files "position-color-vertex.glsl" "point-fragment.glsl")))
(defun point-style-instanced (&rest extra-shaders)
(if extra-shaders
(apply #'make-style-from-files "position-color-transform-vertex.glsl" "point-fragment.glsl" extra-shaders)
(make-style-from-files "position-color-transform-vertex.glsl" "point-fragment.glsl")))