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214 lines (154 loc) · 4.2 KB
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/*
***************** *****************
* * * *
* (functions) * <-------> * (prototype) *
* * * *
***************** *****************
^
'
'
'
'
v
**********************
* *
* (object instance) *
* *
**********************
*/
/*
Object Literals:
* Data: key --> value pair
* Objects: methods and attributes
*
*/
myName = function() {
// console.log('Jonathan!');
}
var obj = {
key: 'value',
funcKey : function() {
// console.log('inside function!');
}
};
obj.name = 'Jonathan';
obj.myName = myName;
// console.log(obj.myName());
keepCount = function() {
if(!keepCount.callCount) {keepCount.callCount = 0};
keepCount.callCount += 1;
console.log("called ", keepCount.callCount, " times");
}
// keepCount();
// keepCount();
// keepCount();
/*
Ctor Functions
*/
ObjFunc = function() {
console.log(this);
return true;
}
var obj = new ObjFunc();
console.log(obj);
/*
Prototype
*/
Object.create = function(obj) {
var F = function() {};
F.prototype = obj;
return new F();
}
myPrototype = {};
//Set the prototype of one object to another: inheritance
var obj = Object.create(myPrototype);
//Not all browsers have Object.create so lets create out own:
/*
inheritance chain
*/
grandParent = {
func: function() {
console.log("func!");
},
logIt: function() {
console.log(this.bar);
}
}
myPrototype = Object.create(grandParent);
myPrototype.bar = "I'm an attribute!";
obj = Object.create(myPrototype);
obj.bar = "Overriding attribute!";
//obj.logIt() -->"Overriding attribute!"
// grandParent.logIt() --> undefined
/*
Obj Manipulation
*/
Person = function(fName) {
this.fName = fName;
}
john = new Person('john');
david = new Person('david');
leon = new Person('leon');
alberto = new Person('alberto');
var count = 0;
//////
Person.prototype.say = function(msg) {
console.log('john says: ' + msg);
}
john.say = function(msg) {
console.log('john says: ' + msg);
}
// john.say("HEY!");
Person.prototype.counter = function() {
count = count + 1;
console.log(this.fName + ' has increased the counter by one to: ' + count);
}
//unique counter
john.counter = function() {
count = count + 1;
console.log(this.fName + ' has increased the counter by one using a unique counter, to: ' + count);
//call original prototype
// Person.prototype.counter.call(this);
}
// john.counter();
// david.counter();
// leon.counter();
// alberto.counter();
/*
Classy inheritance
*/
ObjectsNameSpace = {};
ObjectsNameSpace.copyTo = function(target, src) {
for(var attr in src ){
target[attr] = src[attr];
}
}
ObjectsNameSpace.inherits = function(inherited, defn) {
var inheritedInstance = Object.create(inherited);
ObjectsNameSpace.copyTo(inheritedInstance, defn);
var ClassCtor = function() {}
ObjectsNameSpace.prototype = inheritedInstance;
return ClassCtor;
}
myPrototype = {};
MyClass = ObjectsNameSpace.inherits(myPrototype, {
foo: "bar",
baz: function() {
console.log(this.foo);
}
});
myObj = new MyClass();
myObj.baz();
/*
Javascripts Type System
Two ways of checking type:
* typeof statement: like a function with no ()
* instanceof operator: anything other than a function returns an expection
*/
function myObject() {};
myObj = new myObject();
//typeof
var objType = typeof myObj; //log: string of object type
//instanceof opertor
function anotherMyObject(){};
var isMyObj = myObj instanceof myObject; //log: true or false