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Feature: PGPatcher delete command #5

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@KaptainMicila

I noticed that I have to manually go in the PBRNifPatcher file to tell "hey, go delete the mesh that uses X texture", and if I export the project again, all these manually set configs get deleted.
It would be good to have a special entry that lets you immediately know that something will be deleted or, at least, do not delete the entries when I export the project after some edits.

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