providing a conscise, serializable format for vertex_data would be a convenient way to store simple model data in a way that does not require this library to provide an implementation for parsing e.g: obj files. while obj files are a simple format, i dont want to support loading material values from one. i think a binary serial form of vertex_data would be better.
also, consider that textures already have a serializable format (raw bitmap data, RGBA32 encoded PNG). could use a jsonlike bin format like ubjson etc. via nlohmann::json
providing a conscise, serializable format for vertex_data would be a convenient way to store simple model data in a way that does not require this library to provide an implementation for parsing e.g: obj files. while obj files are a simple format, i dont want to support loading material values from one. i think a binary serial form of vertex_data would be better.
also, consider that textures already have a serializable format (raw bitmap data, RGBA32 encoded PNG). could use a jsonlike bin format like ubjson etc. via nlohmann::json