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Copy pathMappit.userprefs
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executable file
·19 lines (19 loc) · 1.28 KB
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Temp/Compiled-FastTreeCreatorLeaves.shader">
<Files>
<File FileName="Assets/Entities/Experiments/Experiment1/Experiment1.cs" Line="26" Column="1" />
<File FileName="Assets/Entities/Tasks/PointingTask/Scripts/LoadJRDquestions.cs" Line="13" Column="1" />
<File FileName="Assets/Entities/GUIs/GUI pointing task/gui_pt.cs" Line="80" Column="1" />
<File FileName="Assets/Entities/Tasks/PointingTask/GameControl_pt.cs" Line="12" Column="1" />
<File FileName="Assets/Shaders/Resources/FastTreeCreatorLeavesOptimized.shader" Line="40" Column="1" />
<File FileName="Temp/GeneratedFromSurface-FastTreeCreatorLeaves.shader" Line="1" Column="1" />
<File FileName="Temp/GeneratedFixedFunction-FastTreeCreatorLeaves.shader" Line="1" Column="1" />
<File FileName="Temp/Compiled-FastTreeCreatorLeaves.shader" Line="1" Column="1" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>