-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathAssembly-CSharp-vs.csproj
More file actions
executable file
·143 lines (142 loc) · 9.23 KB
/
Copy pathAssembly-CSharp-vs.csproj
File metadata and controls
executable file
·143 lines (142 loc) · 9.23 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5B641340-80D5-DCED-7937-DF2CF34C42DF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_0_1;UNITY_5_0;UNITY_5;ENABLE_LICENSE_RENAME;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_NEW_HIERARCHY;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_NONPRO;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\ExampleClass.cs" />
<Compile Include="Assets\Heureka\HeurekaShared\Extensions.cs" />
<Compile Include="Assets\Heureka\HeurekaShared\Singleton.cs" />
<Compile Include="Assets\InitializeUI.cs" />
<Compile Include="Assets\Landmarks\unprocessed\WaterSources\Water.cs" />
<Compile Include="Assets\Menu\Scripts\EventSystemChecker.cs" />
<Compile Include="Assets\Menu\Scripts\MenuSceneLoader.cs" />
<Compile Include="Assets\Menu\Scripts\PauseMenu.cs" />
<Compile Include="Assets\Menu\Scripts\ReturnToMainMenu.cs" />
<Compile Include="Assets\Menu\Scripts\SceneAndURLLoader.cs" />
<Compile Include="Assets\NullifyTransform.cs" />
<Compile Include="Assets\PlayerPrefsX.cs" />
<Compile Include="Assets\ProCore\ProBuilder\API Examples\Icosphere FFT\Scripts\CameraControls.cs" />
<Compile Include="Assets\ProCore\ProBuilder\API Examples\Icosphere FFT\Scripts\IcoBumpin.cs" />
<Compile Include="Assets\ProCore\ProBuilder\API Examples\Misc\HueCube.cs" />
<Compile Include="Assets\ProCore\ProBuilder\API Examples\Runtime Editing\RuntimeEdit.cs" />
<Compile Include="Assets\Unknown Assets\primitives.v1\primitives_testscene\_resources\failscript.cs" />
<Compile Include="Assets\VRTransform.cs" />
<Compile Include="Assets\scripts\GameControl.cs" />
<Compile Include="Assets\scripts\GetMapScore.cs" />
<Compile Include="Assets\scripts\InstructionsOff.cs" />
<Compile Include="Assets\scripts\LevelManager.cs" />
<Compile Include="Assets\scripts\MapDraw.cs" />
<Compile Include="Assets\scripts\Shops.cs" />
<Compile Include="Assets\scripts\Store.cs" />
<Compile Include="Assets\scripts\cameraMove.cs" />
<Compile Include="Assets\scripts\coro.cs" />
<Compile Include="Assets\scripts\fadeText.cs" />
<Compile Include="Assets\scripts\flipStore.cs" />
<Compile Include="Assets\scripts\id.cs" />
<Compile Include="Assets\scripts\mapLearn.cs" />
<Compile Include="Assets\scripts\mapScore.cs" />
<Compile Include="Assets\scripts\moveStore.cs" />
<Compile Include="Assets\scripts\not used\CreateStoreUIs.cs" />
<Compile Include="Assets\scripts\not used\createHolders.cs" />
<Compile Include="Assets\scripts\not used\moveStore_old.cs" />
<Compile Include="Assets\scripts\not used\shop_old.cs" />
<Compile Include="Assets\scripts\score.cs" />
<Compile Include="Assets\scripts\storeName.cs" />
<None Include="Assets\Unknown Assets\Mobile-Cartoony\ThirdParty\NGUI\Resources\Shaders\Depth.shader" />
<None Include="Assets\ProCore\ProBuilder\Shader\pb_TransparentOverlay.shader" />
<None Include="Assets\ProCore\ProBuilder\API Examples\Icosphere FFT\README.txt" />
<None Include="Assets\ProCore\ProBuilder\About\changelog.txt" />
<None Include="Assets\ProCore\ProBuilder\Shader\DiffuseVertexColor.shader" />
<None Include="Assets\Unknown Assets\Mobile-Cartoony\ThirdParty\NGUI\Resources\Shaders\Unlit - Masked Colored.shader" />
<None Include="Assets\Shaders\Resources\Tree.cginc" />
<None Include="Assets\Shaders\Resources\FastTreeCreatorLeaves.shader" />
<None Include="Assets\ProCore\ProBuilder\Shader\pb_StandardVertexColor.shader" />
<None Include="Assets\ProCore\ProBuilder\Shader\pb_FaceHighlight.shader" />
<None Include="Assets\ProCore\ProBuilder\Shader\UnlitSolidColor.shader" />
<None Include="Assets\Shaders\Resources\TreeVertexLit.cginc" />
<None Include="Assets\Heureka\AssetHunter\Readme.txt" />
<None Include="Assets\Unknown Assets\Mobile-Cartoony\ThirdParty\NGUI\Resources\Shaders\Unlit - Transparent Colored (AlphaClip).shader" />
<None Include="Assets\ProCore\ProBuilder\Shader\DiffuseTextureBlend.shader" />
<None Include="Assets\ProCore\ProBuilder\Shader\pb_HideVertices.shader" />
<None Include="Assets\ProCore\ProBuilder\Shader\pb_UnlitVertexColor.shader" />
<None Include="Assets\Data\jds_output.txt" />
<None Include="Assets\Unknown Assets\Mobile-Cartoony\ThirdParty\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\Unknown Assets\Mobile-Cartoony\ThirdParty\NGUI\Resources\Shaders\Unlit - Transparent Colored (HardClip).shader" />
<None Include="Assets\Unknown Assets\Mobile-Cartoony\ThirdParty\NGUI\Resources\Shaders\Unlit - Transparent Colored Overlay.shader" />
<None Include="Assets\ProCore\ProBuilder\About\pc_AboutEntry_ProBuilder.txt" />
<None Include="Assets\Unknown Assets\Mobile-Cartoony\ThirdParty\NGUI\Resources\Shaders\Unlit - Transparent Colored (Packed).shader" />
<None Include="Assets\ProCore\ProBuilder\Shader\pb_VertexShader.shader" />
<None Include="Assets\Shaders\Resources\FastTreeCreatorLeavesOptimized.shader" />
<None Include="Assets\Data\_output.txt" />
<None Include="Assets\Unknown Assets\Mobile-Cartoony\ThirdParty\NGUI\Resources\Shaders\Unlit - Additive Colored.shader" />
<None Include="Assets\ProCore\ProBuilder\readme.txt" />
<None Include="Assets\Unknown Assets\Mobile-Cartoony\ThirdParty\NGUI\Resources\Shaders\Unlit - Transparent Colored (SoftClip).shader" />
<None Include="Assets\ProCore\ProBuilder\About\Credits.txt" />
<Reference Include="UnityEngine.UI">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="ProBuilderCore-Unity5">
<HintPath>/Users/jdstokes/repos/mappit/Assets/ProCore/ProBuilder/Classes/ProBuilderCore-Unity5.dll</HintPath>
</Reference>
<Reference Include="ProBuilderMeshOps-Unity5">
<HintPath>/Users/jdstokes/repos/mappit/Assets/ProCore/ProBuilder/Classes/ProBuilderMeshOps-Unity5.dll</HintPath>
</Reference>
<Reference Include="KDTree">
<HintPath>/Users/jdstokes/repos/mappit/Assets/ProCore/ProBuilder/Classes/ClassesLib/KDTree.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>