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Copy pathtools.lua
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executable file
·557 lines (482 loc) · 13.8 KB
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---@type Plugin
local mode = ...
local tools = {}
local util = mode:require('util')
local utilGetProfile = util.getProfile
local utilAlertNotFriend = util.alertNotFriend
local BODY_BOND_LIMIT = 8
local BONE_NAMES = {
[0] = 'Crotch',
[1] = 'Stomach',
[2] = 'Chest',
[3] = 'Head',
[4] = 'Left Arm',
[5] = 'Left Forearm',
[6] = 'Left Hand',
[7] = 'Right Arm',
[8] = 'Right Forearm',
[9] = 'Right Hand',
[10] = 'Left Thigh',
[11] = 'Left Shin',
[12] = 'Left Foot',
[13] = 'Right Thigh',
[14] = 'Right Shin',
[15] = 'Right Foot',
}
local function getLocalOffset (body, pos)
local globalOffset = pos - body.pos
return globalOffset * body.rot
end
local function resolveBody (ray)
local type = ray.type
local obj = ray.obj
if type == 'human' then
if obj.isActive then
return obj:getRigidBody(ray.bone), BONE_NAMES[ray.bone]
end
elseif type == 'vehicle' then
if obj.isActive then
return obj.rigidBody, 'Vehicle'
end
elseif type == 'item' then
if obj.isActive then
obj.hasPhysics = true
obj.physicsSettled = false
obj.physicsSettledTimer = 0
obj.rigidBody.isSettled = false
return obj.rigidBody, 'Item'
end
end
return nil, 'Level'
end
local function checkPermissions (ply, obj)
local playerToCheck
local phone = obj.data.sandboxCreatorPhone
if phone then
playerToCheck = players.getByPhone(phone)
end
if not playerToCheck or playerToCheck.isBot then
return false
end
if playerToCheck == ply then
return true, playerToCheck
end
local theirProfile = utilGetProfile(playerToCheck)
local theirFriends = theirProfile.friends
if not theirFriends or not theirFriends[tostring(ply.phoneNumber)] then
return false, playerToCheck
end
return true, playerToCheck
end
table.insert(tools, {
name = 'Grabber',
usage = 'Hold left click to grab objects, right click to place a pin',
onLeftDown = function (ply, man, data, ray)
local body, bodyName = resolveBody(ray)
if body then
local hasPermission, owner = checkPermissions(ply, ray.obj)
if not hasPermission then
utilAlertNotFriend(ply, man, owner)
return
end
if util.countBodyBonds(body) < BODY_BOND_LIMIT then
local localPos = getLocalOffset(body, ray.pos)
local bond = body:bondToLevel(localPos, ray.pos)
if bond then
data.sandboxGrabbingBond = bond
data.sandboxGrabbingRay = ray
local distance = man:getRigidBody(3).pos:dist(ray.pos)
data.sandboxGrabbingDist = distance
ply:sendMessage('Grabbing "' .. bodyName .. '"')
util.sound('snap', man.pos)
end
else
ply:sendMessage('[ X ] Body has too many bonds')
util.sound('error', man.pos)
end
else
util.sound('error', man.pos)
end
end,
onLeftUp = function (_, man, data)
local bond = data.sandboxGrabbingBond
if bond then
bond.isActive = false
data.sandboxGrabbingBond = nil
data.sandboxGrabbingRay = nil
data.sandboxGrabbingDist = nil
util.sound('snap', man.pos, 0.95)
end
data.sandboxGrabbingRot = nil
end,
onLeftHeld = function (_, man, data)
local bond = data.sandboxGrabbingBond
if bond then
local distance = data.sandboxGrabbingDist
local _, posB = getEyeLine(man, distance)
bond.globalPos = posB
end
end,
onRightDown = function (ply, man, data)
local bond = data.sandboxGrabbingBond
if bond then
local _, bodyName = resolveBody(data.sandboxGrabbingRay)
data.sandboxGrabbingBond = nil
ply:sendMessage('Pinned "' .. bodyName .. '" (undo-able)')
util.sound('snap', man.pos)
util.addUndoAction(ply, {
bond = bond,
name = 'Pin'
})
end
end
})
table.insert(tools, {
name = 'Holder',
usage = 'Hold left click to hold objects, right click to freeze, E + WASD to rotate',
onLeftDown = function (ply, man, data, ray)
local body, bodyName = resolveBody(ray)
if body then
local hasPermission, owner = checkPermissions(ply, ray.obj)
if not hasPermission then
utilAlertNotFriend(ply, man, owner)
return
end
if util.countBodyBonds(body) < BODY_BOND_LIMIT then
local localPos = getLocalOffset(body, ray.pos)
local bond = body:bondToLevel(localPos, ray.pos)
if bond then
body.isSettled = false
local bodyData = body.data
bodyData.sandboxFreezePos = nil
bodyData.sandboxFreezeRot = nil
data.sandboxGrabbingBody = body
data.sandboxGrabbingBond = bond
data.sandboxGrabbingRay = ray
local distance = man:getRigidBody(3).pos:dist(ray.pos)
data.sandboxGrabbingDist = distance
data.sandboxGrabbingRot = body.rot:clone()
ply:sendMessage('Holding "' .. bodyName .. '"')
util.sound('snap', man.pos)
end
else
ply:sendMessage('[ X ] Body has too many bonds')
util.sound('error', man.pos)
end
else
util.sound('error', man.pos)
end
end,
onLeftUp = function (_, man, data)
local bond = data.sandboxGrabbingBond
if bond then
bond.isActive = false
data.sandboxGrabbingBond = nil
data.sandboxGrabbingRay = nil
data.sandboxGrabbingDist = nil
util.sound('snap', man.pos, 0.95)
end
data.sandboxGrabbingRot = nil
end,
onLeftHeld = function (_, man, data)
local bond = data.sandboxGrabbingBond
if bond then
local distance = data.sandboxGrabbingDist
local _, posB = getEyeLine(man, distance)
bond.globalPos = posB
local body = data.sandboxGrabbingBody
body.rot:set(data.sandboxGrabbingRot)
body.rotVel:set(RotMatrix())
end
end,
onRightDown = function (ply, man, data)
local bond = data.sandboxGrabbingBond
if bond then
local body = data.sandboxGrabbingBody
local bodyData = body.data
bodyData.sandboxFreezePos = body.pos
bodyData.sandboxFreezeRot = body.rot
bond.isActive = false
data.sandboxGrabbingBond = nil
data.sandboxGrabbingRay = nil
data.sandboxGrabbingDist = nil
end
end,
onEDown = function (ply, man, data)
man.inputFlags = 0
end,
onEHeld = function (ply, man, data)
local rot = data.sandboxGrabbingRot
if rot then
local walkInput = man.walkInput
local strafeInput = man.strafeInput
local speed = 2
if walkInput ~= 0 then
man.walkInput = 0
local add = pitchToRotMatrix(walkInput / server.TPS * speed)
rot = rot * add
data.sandboxGrabbingRot = rot
end
if strafeInput ~= 0 then
man.strafeInput = 0
local add = yawToRotMatrix(strafeInput / server.TPS * speed)
rot = rot * add
data.sandboxGrabbingRot = rot
end
end
man.inputFlags = 0
end,
onEUp = function (ply, man, data)
man.inputFlags = 0
end
})
table.insert(tools, {
name = 'Remover',
usage = 'Left click to remove objects',
onLeftDown = function (ply, man, _, ray)
if ray.obj then
local hasPermission, owner = checkPermissions(ply, ray.obj)
if not hasPermission then
utilAlertNotFriend(ply, man, owner)
return
end
if ray.type == 'human' then
util.abortTools(tools, ray.obj)
end
util.eraseObjectBodyUndos(ray.obj)
ray.obj:remove()
util.eraseUndosWhere('obj', ray.obj)
util.clearOrphanedBonds()
util.clearOrphanedBotPlayers()
ply:sendMessage('Removed a ' .. ray.type)
util.sound('general', man.pos)
else
util.sound('error', man.pos)
end
end
})
table.insert(tools, {
name = 'Bond',
usage = 'Left click to bond two objects together, right click to reset first selection',
onEquip = function (_, _, data)
data.sandboxBondingFirst = nil
end,
onLeftDown = function (ply, man, data, ray)
if not ray.hit then
util.sound('error', man.pos)
return
end
local body, bodyName = resolveBody(ray)
if body then
local hasPermission, owner = checkPermissions(ply, ray.obj)
if not hasPermission then
utilAlertNotFriend(ply, man, owner)
return
end
if util.countBodyBonds(body) >= BODY_BOND_LIMIT then
ply:sendMessage('[ X ] Body has too many bonds')
util.sound('error', man.pos)
return
end
end
if not data.sandboxBondingFirst then
data.sandboxBondingFirst = ray
ply:sendMessage('Selected "' .. bodyName .. '", select another')
util.sound('general', man.pos)
else
local firstRay = data.sandboxBondingFirst
local firstBody, firstBodyName = resolveBody(firstRay)
local bond
if firstBody == body then
ply:sendMessage("[ X ] Can't be the same, select something else")
util.sound('error', man.pos)
return
elseif firstBody and util.countBodyBonds(firstBody) >= BODY_BOND_LIMIT then
ply:sendMessage('[ X ] First body has too many bonds')
util.sound('error', man.pos)
return
end
if firstBody and body then
local firstLocal = getLocalOffset(firstBody, firstRay.pos)
local secondLocal = getLocalOffset(body, ray.pos)
bond = firstBody:bondTo(body, firstLocal, secondLocal)
elseif firstRay.type == 'vehicle' or ray.type == 'vehicle' then
ply:sendMessage("[ X ] Can't bond vehicles to the level, select something else")
util.sound('error', man.pos)
return
else
local bondBody
local bondLocalPos
local bondGlobalPos
local bondGlobalNormal
if firstBody then
bondBody = firstBody
bondLocalPos = getLocalOffset(firstBody, firstRay.pos)
bondGlobalPos = ray.pos
bondGlobalNormal = ray.normal
else
bondBody = body
bondLocalPos = getLocalOffset(body, ray.pos)
bondGlobalPos = firstRay.pos
bondGlobalNormal = ray.normal
end
bondGlobalNormal = bondGlobalNormal:clone()
bondGlobalNormal:mult(0.05)
bondLocalPos = bondLocalPos:clone()
bondLocalPos:add(bondGlobalNormal)
bond = bondBody:bondToLevel(bondLocalPos, bondGlobalPos)
end
data.sandboxBondingFirst = nil
if not bond then
util.sound('error', man.pos)
return
end
ply:sendMessage('Bonded "' .. firstBodyName .. '" to "' .. bodyName .. '" (undo-able)')
util.sound('snap', man.pos)
util.addUndoAction(ply, {
bond = bond,
name = 'Bond'
})
end
end,
onRightDown = function (ply, man, data, _)
if data.sandboxBondingFirst then
data.sandboxBondingFirst = nil
ply:sendMessage('Selection cleared')
util.sound('general', man.pos)
end
end
})
table.insert(tools, {
name = 'Mass',
usage = 'Left click double mass, right click to halve',
onLeftDown = function (ply, man, _, ray)
local body, bodyName = resolveBody(ray)
if body then
local hasPermission, owner = checkPermissions(ply, ray.obj)
if not hasPermission then
utilAlertNotFriend(ply, man, owner)
return
end
local before = body.mass
local after = before * 2
if after < 100000 then
body.mass = after
ply:sendMessage('Increased mass of "' .. bodyName .. '" to ' .. body.mass .. ' (undo-able)')
util.sound('general', man.pos)
util.addUndoAction(ply, {
body = body,
mass = before,
name = 'Increase Mass'
})
else
util.sound('error', man.pos)
end
else
util.sound('error', man.pos)
end
end,
onRightDown = function (ply, man, _, ray)
local body, bodyName = resolveBody(ray)
if body then
local hasPermission, owner = checkPermissions(ply, ray.obj)
if not hasPermission then
utilAlertNotFriend(ply, man, owner)
return
end
local min = ray.obj.class == 'Vehicle' and 8 or 0.01
local before = body.mass
local after = before * 0.5
if after > min then
body.mass = after
ply:sendMessage('Decreased mass of "' .. bodyName .. '" to ' .. body.mass .. ' (undo-able)')
util.sound('general', man.pos, 0.9)
util.addUndoAction(ply, {
body = body,
mass = before,
name = 'Decrease Mass'
})
else
util.sound('error', man.pos)
end
else
util.sound('error', man.pos)
end
end
})
table.insert(tools, {
name = 'Ghost',
usage = 'Left click to disable collisions with all other objects, right click to enable',
onLeftDown = function (ply, man, _, ray)
local body, bodyName = resolveBody(ray)
if body then
local hasPermission, owner = checkPermissions(ply, ray.obj)
if not hasPermission then
utilAlertNotFriend(ply, man, owner)
return
end
if not body.data.sandboxNoCollideAll then
body.data.sandboxNoCollideAll = true
ply:sendMessage('Ghosted "' .. bodyName .. '" (undo-able)')
util.addUndoAction(ply, {
body = body,
noCollideAll = false,
name = 'Ghost'
})
util.sound('general', man.pos)
else
util.sound('error', man.pos)
end
else
util.sound('error', man.pos)
end
end,
onRightDown = function (ply, man, _, ray)
local body, bodyName = resolveBody(ray)
if body then
local hasPermission, owner = checkPermissions(ply, ray.obj)
if not hasPermission then
utilAlertNotFriend(ply, man, owner)
return
end
if body.data.sandboxNoCollideAll then
body.data.sandboxNoCollideAll = nil
ply:sendMessage('Un-ghosted "' .. bodyName .. '" (undo-able)')
util.addUndoAction(ply, {
body = body,
noCollideAll = true,
name = 'Un-Ghost'
})
util.sound('general', man.pos)
else
util.sound('error', man.pos)
end
else
util.sound('error', man.pos)
end
end
})
table.insert(tools, {
name = 'Teleport',
usage = 'Left click to teleport',
onLeftDown = function (_, man, _, ray)
if ray.hit then
local pos = ray.pos:clone()
local normal = ray.normal:clone()
pos:add(normal)
man:teleport(pos)
util.sound('general', man.pos)
else
util.sound('error', man.pos)
end
end
})
table.insert(tools, {
name = 'Suicide',
usage = 'Left click to die',
onLeftDown = function (_, man)
man.isAlive = false
util.sound('general', man.pos)
end
})
return tools