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Copy pathInput.lua
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136 lines (122 loc) · 2.5 KB
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---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by jr.
--- DateTime: 12/3/25 5:34 AM
---
---@class KeyCode Keyboard key codes
KeyCode = {
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
["1"] = 49,
["2"] = 50,
["3"] = 51,
["4"] = 52,
["5"] = 53,
["6"] = 54,
["7"] = 55,
["8"] = 56,
["9"] = 57,
["0"] = 48,
Minus = 0,
Equal = 0,
Backspace = 0,
Tab = 0,
Home = 0,
Left = 0,
Up = 0,
Right = 0,
Down = 0,
Escape = 0,
Enter = 0,
Space = 32,
LeftCtrl = 0,
RightCtrl = 0,
F1 = 0,
F2 = 0,
F3 = 0,
F4 = 0,
F5 = 0,
F6 = 0,
F7 = 0,
F8 = 0,
F9 = 0,
F10 = 0,
F11 = 0,
F12 = 0,
}
---@class MouseButton Mouse button codes
MouseButton = {
Left = 0,
Right = 1,
Middle = 2,
}
---@class InputManager Input management system
local InputManager = {}
---Check if a key is currently pressed
---@param key number Key code from KeyCode table
---@return boolean True if key is pressed
function InputManager:GetKeyDown(key)
end
---Check if a key was just released
---@param key number Key code from KeyCode table
---@return boolean True if key was released
function InputManager:GetKeyUp(key)
end
---Check if a mouse button is currently pressed
---@param button number Button code from MouseButton table
---@return boolean True if button is pressed
function InputManager:GetMouseButtonDown(button)
end
---Check if a mouse button was just released
---@param button number Button code from MouseButton table
---@return boolean True if button was released
function InputManager:GetMouseButtonUp(button)
end
---Get current mouse X position
---@return number Mouse X coordinate
function InputManager:GetMouseX()
end
---Get current mouse Y position
---@return number Mouse Y coordinate
function InputManager:GetMouseY()
end
---Get mouse X movement delta
---@return number Mouse X delta
function InputManager:GetMouseDeltaX()
end
---Get mouse Y movement delta
---@return number Mouse Y delta
function InputManager:GetMouseDeltaY()
end
--- Get action mapping
---@param action string Action name
---@return boolean
function InputManager:GetAction(action)
end
---@type InputManager Global input manager instance
Input = {}
return InputManager