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New secret solving logic #5

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@ioan-chera

There's a new branch for secret solving. Here's what's left to do:

  • intelligently handle deaf guards placed to block the way: either allow exhaustive combinations if an enemy is potentially placed to block, or somehow detect if a deaf guard blocks the way and may never be encountered.
  • cache the result so it's not done each time the map sets up
  • run it in background so an exhaustive solution can be found in enough time

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