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There's a new branch for secret solving. Here's what's left to do:
intelligently handle deaf guards placed to block the way: either allow exhaustive combinations if an enemy is potentially placed to block, or somehow detect if a deaf guard blocks the way and may never be encountered.
cache the result so it's not done each time the map sets up
run it in background so an exhaustive solution can be found in enough time
There's a new branch for secret solving. Here's what's left to do: