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Due to our use of hashmap, we still show a large amount of memory reachable upon program exit.
Whilst some may argue it's not the biggest issue as its indeed not directly lost memory, it would seem
to indicate that the existing hashmap implementation is too fast and loose with allocation.
==3701== 28,672 bytes in 1 blocks are still reachable in loss record 1 of 2
==3701== at 0x4C2B6A6: calloc (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==3701== by 0x40722F: allocate_tile.part.1 (hashmap.c:94)
==3701== by 0x4075C6: hashmap_put (hashmap.c:446)
==3701== by 0x404100: main (main.c:120)
==3701==
==3701== 159,744 bytes in 1 blocks are still reachable in loss record 2 of 2
==3701== at 0x4C2B6A6: calloc (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==3701== by 0x40722F: allocate_tile.part.1 (hashmap.c:94)
==3701== by 0x407380: hashmap_new (hashmap.c:189)
==3701== by 0x404099: main (main.c:112)
==3701==
==3701== LEAK SUMMARY:
==3701== definitely lost: 0 bytes in 0 blocks
==3701== indirectly lost: 0 bytes in 0 blocks
==3701== possibly lost: 0 bytes in 0 blocks
==3701== still reachable: 188,416 bytes in 2 blocks
==3701== suppressed: 0 bytes in 0 blocks
I'll follow up with a solution should I find one, simply tracking this here.
Due to our use of hashmap, we still show a large amount of memory reachable upon program exit.
Whilst some may argue it's not the biggest issue as its indeed not directly lost memory, it would seem
to indicate that the existing hashmap implementation is too fast and loose with allocation.
I'll follow up with a solution should I find one, simply tracking this here.